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authorCampbell Barton <ideasman42@gmail.com>2020-07-18 09:00:28 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-07-18 09:09:17 +0300
commit1dd381828fa3f0f642086bc2bfa0c7d65efbeecb (patch)
tree9918b5fccbddcf085a5200dc32d8957679b3e4b9 /source/blender/editors/uvedit/uvedit_intern.h
parentc48ccb38cbff3ff7d7be4a36b1c13731160a9faa (diff)
UV: edge-ring selection support
Matches edit-mesh edge-ring selection.
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_intern.h')
-rw-r--r--source/blender/editors/uvedit/uvedit_intern.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/uvedit/uvedit_intern.h b/source/blender/editors/uvedit/uvedit_intern.h
index 6a5f5162dff..d5e7dd08fd1 100644
--- a/source/blender/editors/uvedit/uvedit_intern.h
+++ b/source/blender/editors/uvedit/uvedit_intern.h
@@ -126,6 +126,7 @@ const float *uvedit_first_selected_uv_from_vertex(struct Scene *scene,
void UV_OT_select_all(struct wmOperatorType *ot);
void UV_OT_select(struct wmOperatorType *ot);
void UV_OT_select_loop(struct wmOperatorType *ot);
+void UV_OT_select_edge_ring(struct wmOperatorType *ot);
void UV_OT_select_linked(struct wmOperatorType *ot);
void UV_OT_select_linked_pick(struct wmOperatorType *ot);
void UV_OT_select_split(struct wmOperatorType *ot);