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authorCampbell Barton <ideasman42@gmail.com>2020-07-30 04:02:46 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-07-30 05:07:10 +0300
commit69ec7ab873f3e75d46077f303396b194c728479e (patch)
treeec6df634dbd3f2d2358c3e1d790a37e93f83de52 /source/blender/editors/uvedit/uvedit_intern.h
parentff0112bcb2aca0e39885984d5fa265222ef5f535 (diff)
UV: path select support with sync-select enabled
Also improve region fill with edge-select enabled which often failed to include both vertices from each edge in the resulting region.
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_intern.h')
-rw-r--r--source/blender/editors/uvedit/uvedit_intern.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/editors/uvedit/uvedit_intern.h b/source/blender/editors/uvedit/uvedit_intern.h
index d5e7dd08fd1..abbb0aa330c 100644
--- a/source/blender/editors/uvedit/uvedit_intern.h
+++ b/source/blender/editors/uvedit/uvedit_intern.h
@@ -88,6 +88,15 @@ bool uv_find_nearest_face_multi(struct Scene *scene,
const float co[2],
struct UvNearestHit *hit_final);
+BMLoop *uv_find_nearest_loop_from_vert(struct Scene *scene,
+ struct Object *obedit,
+ struct BMVert *v,
+ const float co[2]);
+BMLoop *uv_find_nearest_loop_from_edge(struct Scene *scene,
+ struct Object *obedit,
+ struct BMEdge *e,
+ const float co[2]);
+
/* utility tool functions */
void uvedit_live_unwrap_update(struct SpaceImage *sima,