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authorCampbell Barton <ideasman42@gmail.com>2020-07-26 13:46:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-07-26 14:27:32 +0300
commit850234c1b10a828678f1b91001f2731db807f7e2 (patch)
treefdb5cb8e51d4f55458de227c28c6fbc238a90867 /source/blender/editors/uvedit/uvedit_intern.h
parent9482cc68652dd51a23daa13652f6bf55ad203a17 (diff)
UV: port smart project from Python to C
Use C for faster operation on high poly models, in my tests this gave ~27x speedup. D8311 by @andreasterrius with edits.
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_intern.h')
-rw-r--r--source/blender/editors/uvedit/uvedit_intern.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/uvedit/uvedit_intern.h b/source/blender/editors/uvedit/uvedit_intern.h
index d5e7dd08fd1..d4f284a1619 100644
--- a/source/blender/editors/uvedit/uvedit_intern.h
+++ b/source/blender/editors/uvedit/uvedit_intern.h
@@ -108,6 +108,7 @@ void UV_OT_sphere_project(struct wmOperatorType *ot);
void UV_OT_unwrap(struct wmOperatorType *ot);
void UV_OT_rip(struct wmOperatorType *ot);
void UV_OT_stitch(struct wmOperatorType *ot);
+void UV_OT_smart_project(struct wmOperatorType *ot);
/* uvedit_path.c */
void UV_OT_shortest_path_pick(struct wmOperatorType *ot);