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author | Campbell Barton <ideasman42@gmail.com> | 2020-07-26 13:46:24 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-07-26 14:27:32 +0300 |
commit | 850234c1b10a828678f1b91001f2731db807f7e2 (patch) | |
tree | fdb5cb8e51d4f55458de227c28c6fbc238a90867 /source/blender/editors/uvedit/uvedit_intern.h | |
parent | 9482cc68652dd51a23daa13652f6bf55ad203a17 (diff) |
UV: port smart project from Python to C
Use C for faster operation on high poly models,
in my tests this gave ~27x speedup.
D8311 by @andreasterrius with edits.
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_intern.h')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_intern.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/uvedit/uvedit_intern.h b/source/blender/editors/uvedit/uvedit_intern.h index d5e7dd08fd1..d4f284a1619 100644 --- a/source/blender/editors/uvedit/uvedit_intern.h +++ b/source/blender/editors/uvedit/uvedit_intern.h @@ -108,6 +108,7 @@ void UV_OT_sphere_project(struct wmOperatorType *ot); void UV_OT_unwrap(struct wmOperatorType *ot); void UV_OT_rip(struct wmOperatorType *ot); void UV_OT_stitch(struct wmOperatorType *ot); +void UV_OT_smart_project(struct wmOperatorType *ot); /* uvedit_path.c */ void UV_OT_shortest_path_pick(struct wmOperatorType *ot); |