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authorCampbell Barton <ideasman42@gmail.com>2020-05-22 15:42:16 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-05-22 15:42:16 +0300
commit920b6987466da30b53b2c923baf1096f312e64a9 (patch)
tree30b54626193a1ccb67640b0c31c036369ed7a6da /source/blender/editors/uvedit/uvedit_intern.h
parent8ddcc7fd51b395a5e6ee64b33b1d6271a13c8126 (diff)
parent69e331201eac1adbe0d2cfab5abf84822a81186a (diff)
Merge branch 'blender-v2.83-release'
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_intern.h')
-rw-r--r--source/blender/editors/uvedit/uvedit_intern.h11
1 files changed, 1 insertions, 10 deletions
diff --git a/source/blender/editors/uvedit/uvedit_intern.h b/source/blender/editors/uvedit/uvedit_intern.h
index ffab5bd094f..31384d6df17 100644
--- a/source/blender/editors/uvedit/uvedit_intern.h
+++ b/source/blender/editors/uvedit/uvedit_intern.h
@@ -57,13 +57,11 @@ typedef struct UvNearestHit {
}
bool uv_find_nearest_vert(struct Scene *scene,
- struct Image *ima,
struct Object *obedit,
const float co[2],
const float penalty_dist,
struct UvNearestHit *hit_final);
bool uv_find_nearest_vert_multi(struct Scene *scene,
- struct Image *ima,
struct Object **objects,
const uint objects_len,
const float co[2],
@@ -71,24 +69,20 @@ bool uv_find_nearest_vert_multi(struct Scene *scene,
struct UvNearestHit *hit_final);
bool uv_find_nearest_edge(struct Scene *scene,
- struct Image *ima,
struct Object *obedit,
const float co[2],
struct UvNearestHit *hit_final);
bool uv_find_nearest_edge_multi(struct Scene *scene,
- struct Image *ima,
struct Object **objects,
const uint objects_len,
const float co[2],
struct UvNearestHit *hit_final);
bool uv_find_nearest_face(struct Scene *scene,
- struct Image *ima,
struct Object *obedit,
const float co[2],
struct UvNearestHit *hit_final);
bool uv_find_nearest_face_multi(struct Scene *scene,
- struct Image *ima,
struct Object **objects,
const uint objects_len,
const float co[2],
@@ -116,14 +110,11 @@ void UV_OT_stitch(struct wmOperatorType *ot);
/* uvedit_select.c */
-bool uvedit_select_is_any_selected(struct Scene *scene, struct Image *ima, struct Object *obedit);
+bool uvedit_select_is_any_selected(struct Scene *scene, struct Object *obedit);
bool uvedit_select_is_any_selected_multi(struct Scene *scene,
- struct Image *ima,
struct Object **objects,
const uint objects_len);
const float *uvedit_first_selected_uv_from_vertex(struct Scene *scene,
- struct Object *obedit,
- struct Image *ima,
struct BMVert *eve,
const int cd_loop_uv_offset);