diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-01-20 08:57:01 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2021-01-20 09:00:39 +0300 |
commit | 9f337bef80d2e7259a9e7fec0b8ec8cd807881ae (patch) | |
tree | 790996b2031ec9aa6e2e33ed83421827ebca6209 /source/blender/editors/uvedit/uvedit_intern.h | |
parent | 8bd5d58860fa43c9eaad2c25a0f03cb4d6f20226 (diff) |
Cleanup: move UvNearestHit.ob assignment in find nearest functions
Splitting assignments between functions complicates refactoring.
Also rename 'hit_final' to 'hit', since there are no longer a local
'hit' variable defined in these functions.
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_intern.h')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_intern.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/uvedit/uvedit_intern.h b/source/blender/editors/uvedit/uvedit_intern.h index 6fef7ebcf22..45d65e7070e 100644 --- a/source/blender/editors/uvedit/uvedit_intern.h +++ b/source/blender/editors/uvedit/uvedit_intern.h @@ -75,33 +75,33 @@ bool uv_find_nearest_vert(struct Scene *scene, struct Object *obedit, const float co[2], const float penalty_dist, - struct UvNearestHit *hit_final); + struct UvNearestHit *hit); bool uv_find_nearest_vert_multi(struct Scene *scene, struct Object **objects, const uint objects_len, const float co[2], const float penalty_dist, - struct UvNearestHit *hit_final); + struct UvNearestHit *hit); bool uv_find_nearest_edge(struct Scene *scene, struct Object *obedit, const float co[2], - struct UvNearestHit *hit_final); + struct UvNearestHit *hit); bool uv_find_nearest_edge_multi(struct Scene *scene, struct Object **objects, const uint objects_len, const float co[2], - struct UvNearestHit *hit_final); + struct UvNearestHit *hit); bool uv_find_nearest_face(struct Scene *scene, struct Object *obedit, const float co[2], - struct UvNearestHit *hit_final); + struct UvNearestHit *hit); bool uv_find_nearest_face_multi(struct Scene *scene, struct Object **objects, const uint objects_len, const float co[2], - struct UvNearestHit *hit_final); + struct UvNearestHit *hit); BMLoop *uv_find_nearest_loop_from_vert(struct Scene *scene, struct Object *obedit, |