diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-04-28 12:29:20 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-04-28 12:29:20 +0400 |
commit | 950ed6929792952044a57cad00833bddc8d39f45 (patch) | |
tree | 1211bb92a10b00812512f3613d98fa7f649a120b /source/blender/editors/uvedit/uvedit_intern.h | |
parent | 0281ff408d7cda003b086169ae66a61b4cf9a02c (diff) |
code cleanup:
- replace inline face UV center calc.
- use const float[3] for mesh and uv functions.
- remove unused define
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_intern.h')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_intern.h | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/source/blender/editors/uvedit/uvedit_intern.h b/source/blender/editors/uvedit/uvedit_intern.h index 04d20b3ba09..d258d271833 100644 --- a/source/blender/editors/uvedit/uvedit_intern.h +++ b/source/blender/editors/uvedit/uvedit_intern.h @@ -55,8 +55,8 @@ int uvedit_face_visible_nolocal(struct Scene *scene, struct BMFace *efa); /* geometric utilities */ float uv_poly_area(float uv[][2], int len); -void uv_poly_copy_aspect(float uv_orig[][2], float uv[][2], float aspx, float aspy, int len); -void uv_poly_center(struct BMEditMesh *em, struct BMFace *f, float cent[2]); +void uv_poly_copy_aspect(float uv_orig [][2], float uv[][2], float aspx, float aspy, int len); +void uv_poly_center(struct BMEditMesh *em, struct BMFace *f, float r_cent[2]); /* find nearest */ @@ -69,8 +69,10 @@ typedef struct NearestHit { int vert1, vert2; //index in mesh of edge vertices } NearestHit; -void uv_find_nearest_vert(struct Scene *scene, struct Image *ima, struct BMEditMesh *em, float co[2], float penalty[2], struct NearestHit *hit); -void uv_find_nearest_edge(struct Scene *scene, struct Image *ima, struct BMEditMesh *em, float co[2], struct NearestHit *hit); +void uv_find_nearest_vert(struct Scene *scene, struct Image *ima, struct BMEditMesh *em, + const float co[2], const float penalty[2], struct NearestHit *hit); +void uv_find_nearest_edge(struct Scene *scene, struct Image *ima, struct BMEditMesh *em, + const float co[2], struct NearestHit *hit); /* utility tool functions */ @@ -115,4 +117,3 @@ void UV_OT_unwrap(struct wmOperatorType *ot); void UV_OT_stitch(struct wmOperatorType *ot); #endif /* __UVEDIT_INTERN_H__ */ - |