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authorAntony Riakiotakis <kalast@gmail.com>2012-12-27 06:52:45 +0400
committerAntony Riakiotakis <kalast@gmail.com>2012-12-27 06:52:45 +0400
commit540cbbc1d0bc4fcb84e35dcd3991f7ef9e9a10a1 (patch)
tree1924e5e37f906ed1d9f356d012cd5c4575c8a8d0 /source/blender/editors/uvedit/uvedit_intern.h
parent84361f602a98d2ac35c6cc81eb897d593977e743 (diff)
Fix: rotation of uv islands during stitch did not take uv aspect ratio
of image into account, distorting the islands. Now properly scale the components before rotating the island.
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_intern.h')
-rw-r--r--source/blender/editors/uvedit/uvedit_intern.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/uvedit/uvedit_intern.h b/source/blender/editors/uvedit/uvedit_intern.h
index 27bbba11e75..4d52282d540 100644
--- a/source/blender/editors/uvedit/uvedit_intern.h
+++ b/source/blender/editors/uvedit/uvedit_intern.h
@@ -73,6 +73,7 @@ void uv_find_nearest_edge(struct Scene *scene, struct Image *ima, struct BMEditM
/* utility tool functions */
void uvedit_live_unwrap_update(struct SpaceImage *sima, struct Scene *scene, struct Object *obedit);
+void uvedit_get_aspect(struct Scene *scene, struct Object *ob, struct BMEditMesh *em, float *aspx, float *aspy);
/* operators */