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authorClément Foucault <foucault.clem@gmail.com>2019-01-10 00:56:27 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-01-11 18:00:23 +0300
commit5f3fdee53a3e2716013147029e6da9e90e2c8ba8 (patch)
tree7530dfbd375a25f11c02143c004fcfb22f63dfb7 /source/blender/editors/uvedit/uvedit_intern.h
parent86ec304ffabcb3df6853753f0beb4d316c03adf8 (diff)
UVEdit: Port batches to batch request
This is in order to allow more spaces to have their batches created at the same time and sharing the batches. This is part of the effort fo making the drawing code more optimized. This commit however should not introduce any difference. This commit bypass the aspect ratio correction for angle stretch display but this should be fixed in the next commit.
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_intern.h')
-rw-r--r--source/blender/editors/uvedit/uvedit_intern.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/editors/uvedit/uvedit_intern.h b/source/blender/editors/uvedit/uvedit_intern.h
index eed9d68f39c..34cd885d75e 100644
--- a/source/blender/editors/uvedit/uvedit_intern.h
+++ b/source/blender/editors/uvedit/uvedit_intern.h
@@ -41,9 +41,6 @@ struct BMEditMesh;
struct BMFace;
struct BMLoop;
-/* visibility and selection */
-bool uvedit_face_visible_nolocal(struct Scene *scene, struct BMFace *efa);
-
/* geometric utilities */
void uv_poly_copy_aspect(float uv_orig[][2], float uv[][2], float aspx, float aspy, int len);
void uv_poly_center(struct BMFace *f, float r_cent[2], const int cd_loop_uv_offset);