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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2013-01-12 23:17:50 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2013-01-12 23:17:50 +0400 |
commit | dc4636827bca3538bf0f640229d7103b59409d4e (patch) | |
tree | dc2f673063d0b7ec6fdc9d42700877626f111f5c /source/blender/editors/uvedit/uvedit_intern.h | |
parent | 9c003a36d6e1fb6a42d7abba45d5c6740a912250 (diff) |
Buildbot: fix for missing CUDA compute after recent changes
Issue was caused by how CUDA devices availability done in Cycles.
Basically, if there's no WITH_CUDA_BINARIES buildtime, nvcc becomes
mandatory dependency.
Since kernels are building in separate target now, this logic broke
a bit.
Perhaps condition in util_cuda shall be changed to be a bit smarter,
but for now just work-around by enabling CUDA binaries when building
Cycles. Made it empty arch list to be sure no kernels will try to
re-compile after cudakernels target is done.
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_intern.h')
0 files changed, 0 insertions, 0 deletions