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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-01-15 07:38:18 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-01-15 07:38:18 +0300
commit52135dd4fac718b31b7653e42a7e4b332b2814f3 (patch)
tree185960d4d631f99e2aa0bc232acff9b8ba2dc63e /source/blender/editors/uvedit/uvedit_intern.h
parent2213fa1c528027d363a546fe3a5377f65b5a6d26 (diff)
2.5: Space Image ported back
Organized as follows: uvedit/ uv editing related code uvedit_draw.c: drawing code uvedit_ops.c: operators, just a few done uvedit_unwrap_ops.c: will be operators for unwrapping uvedit_paramatrizer.c: lscm/abf/stretch/pack space_image/ space_image.c: registration and common getter/setters image_draw.c: drawing code, mostly functional image_panels.c: panels, all commented out image_render.c: render callbacks, non functional image_ops.c: operators, only view navigation done image_header.c: header, menus mostly done but missing buttons Notes: * Header menus consist only of Operator and RNA buttons, if they are not implemented they're displayed grayed out. Ideally the full header could work like this, but std_libbuttons looks problematic. * Started using view2d code more than the old code, but for now it still does own view2d management due to some very specific requirements that the image window has. The drawing code however is more clear hopefully, it only uses view2d, and there is no switching between 'p' and 'f' view2d's anymore, it is always 'f'. * In order to make uvedit operators more independent I move some image space settings to scene toolsettings, and the current image and its buffer is in the context. Especially sync selection and select mode belonged there anyway as this cannot work correct with different spaces having different settings anyway. * Image paint is not back yet, did not want to put that together with uvedit because there's really no code sharing.. perhaps vertex paint, image paint and sculpt would be good to have in one module to share brush code, partial redraw, etc better.
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_intern.h')
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diff --git a/source/blender/editors/uvedit/uvedit_intern.h b/source/blender/editors/uvedit/uvedit_intern.h
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+++ b/source/blender/editors/uvedit/uvedit_intern.h
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+/**
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2008 Blender Foundation.
+ * All rights reserved.
+ *
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef ED_UVEDIT_INTERN_H
+#define ED_UVEDIT_INTERN_H
+
+struct SpaceImage;
+struct EditFace;
+struct MTFace;
+struct Scene;
+struct Image;
+struct Object;
+struct wmOperatorType;
+
+#define UV_SELECT_ALL 1
+#define UV_SELECT_PINNED 2
+
+/* id can be from 0 to 3 */
+#define TF_PIN_MASK(id) (TF_PIN1 << id)
+#define TF_SEL_MASK(id) (TF_SEL1 << id)
+
+/* state testing */
+int uvedit_test(struct Object *obedit);
+int uvedit_test_silent(struct Object *obedit);
+
+/* visibility and selection */
+int uvedit_face_visible_nolocal(struct Scene *scene, struct EditFace *efa);
+int uvedit_face_visible(struct Scene *scene, struct Image *ima, struct EditFace *efa, struct MTFace *tf);
+
+int uvedit_face_selected(struct Scene *scene, struct EditFace *efa, struct MTFace *tf);
+void uvedit_face_select(struct Scene *scene, struct EditFace *efa, struct MTFace *tf);
+void uvedit_face_deselect(struct Scene *scene, struct EditFace *efa, struct MTFace *tf);
+
+int uvedit_uv_selected(struct Scene *scene, struct EditFace *efa, struct MTFace *tf, int i);
+void uvedit_uv_select(struct Scene *scene, struct EditFace *efa, struct MTFace *tf, int i);
+void uvedit_uv_deselect(struct Scene *scene, struct EditFace *efa, struct MTFace *tf, int i);
+
+/* geometric utilities */
+void uv_center(float uv[][2], float cent[2], int quad);
+float uv_area(float uv[][2], int quad);
+void uv_copy_aspect(float uv_orig[][2], float uv[][2], float aspx, float aspy);
+
+/* operators */
+void UV_OT_de_select_all(struct wmOperatorType *ot);
+
+#endif /* ED_UVEDIT_INTERN_H */
+