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authorAntony Riakiotakis <kalast@gmail.com>2012-02-21 23:41:38 +0400
committerAntony Riakiotakis <kalast@gmail.com>2012-02-21 23:41:38 +0400
commita4e69673233e2506075ff43e3cdb09652fd66236 (patch)
treec5005aee4bb0628637e2540da7113c80be4b6284 /source/blender/editors/uvedit/uvedit_intern.h
parent9c3710df1f03ce9d792ad39b6d4a2563c73f19bc (diff)
change UvElement to directly use BMLoop * instead of tfindex. This saves quite some lookups on uv sculpting and stitching. Based on BMESH todo by Campbell, thanks for the idea!
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_intern.h')
-rw-r--r--source/blender/editors/uvedit/uvedit_intern.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/uvedit/uvedit_intern.h b/source/blender/editors/uvedit/uvedit_intern.h
index c66e2971af1..55a7bf63410 100644
--- a/source/blender/editors/uvedit/uvedit_intern.h
+++ b/source/blender/editors/uvedit/uvedit_intern.h
@@ -81,7 +81,7 @@ void uv_find_nearest_edge(struct Scene *scene, struct Image *ima, struct BMEditM
/* utility tool functions */
-struct UvElement *ED_get_uv_element(struct UvElementMap *map, struct BMFace *efa, int index);
+struct UvElement *ED_get_uv_element(struct UvElementMap *map, struct BMFace *efa, struct BMLoop *l);
void uvedit_live_unwrap_update(struct SpaceImage *sima, struct Scene *scene, struct Object *obedit);
/* smart stitch */