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authorAntony Riakiotakis <kalast@gmail.com>2014-10-31 16:37:36 +0300
committerAntony Riakiotakis <kalast@gmail.com>2014-10-31 16:37:55 +0300
commita6a3989617e680327bda2357fe506d86574e2618 (patch)
treec03ce3912491cdd1713043b8448b38ad92f024a6 /source/blender/editors/uvedit/uvedit_intern.h
parent46c11c7b7dfc2fd59b1de337cb311617e111012e (diff)
Texture Paint Add Simple UVs:
Add simple uvs now does a cube unwrap and pack operation. Result is not optimal by far but it should not result in crashes and it will be quite usable for simple cases.
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_intern.h')
-rw-r--r--source/blender/editors/uvedit/uvedit_intern.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/uvedit/uvedit_intern.h b/source/blender/editors/uvedit/uvedit_intern.h
index 52365ff3478..8865bc6775b 100644
--- a/source/blender/editors/uvedit/uvedit_intern.h
+++ b/source/blender/editors/uvedit/uvedit_intern.h
@@ -41,6 +41,7 @@ struct SpaceImage;
struct UvElementMap;
struct wmOperatorType;
struct BMEditMesh;
+struct BMesh;
struct BMFace;
struct BMLoop;
struct BMEdge;
@@ -71,7 +72,7 @@ void uv_find_nearest_edge(struct Scene *scene, struct Image *ima, struct BMEditM
/* utility tool functions */
void uvedit_live_unwrap_update(struct SpaceImage *sima, struct Scene *scene, struct Object *obedit);
-void uvedit_get_aspect(struct Scene *scene, struct Object *ob, struct BMEditMesh *em, float *aspx, float *aspy);
+void uvedit_get_aspect(struct Scene *scene, struct Object *ob, struct BMesh *em, float *aspx, float *aspy);
/* operators */