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authorAntony Riakiotakis <kalast@gmail.com>2012-01-17 20:31:13 +0400
committerAntony Riakiotakis <kalast@gmail.com>2012-01-17 20:31:13 +0400
commita8081c1d2bb9115833493b011bb93d6c08112b2d (patch)
tree4383d080b80786257b291068e48a06bdb0ef5bd6 /source/blender/editors/uvedit/uvedit_intern.h
parentfcc54520d1f029b86cb8c6f43c239ef81090a99a (diff)
Uv Tools branch GSOC 2011
========================= Documentation: http://wiki.blender.org/index.php/User:Psy-Fi/UV_Tools Major features include: *16 bit image support in viewport *Subsurf aware unwrapping *Smart Stitch(snap/rotate islands, preview, middlepoint/endpoint stitching) *Seams from islands tool (marks seams and sharp, depending on settings) *Uv Sculpting(Grab/Pinch/Rotate) All tools are complete apart from stitching that is considered stable but with an extra edge mode under development(will be in soc-2011-onion-uv-tools).
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_intern.h')
-rw-r--r--source/blender/editors/uvedit/uvedit_intern.h58
1 files changed, 54 insertions, 4 deletions
diff --git a/source/blender/editors/uvedit/uvedit_intern.h b/source/blender/editors/uvedit/uvedit_intern.h
index 7d83f529d92..ef25159a3af 100644
--- a/source/blender/editors/uvedit/uvedit_intern.h
+++ b/source/blender/editors/uvedit/uvedit_intern.h
@@ -32,25 +32,74 @@
#ifndef ED_UVEDIT_INTERN_H
#define ED_UVEDIT_INTERN_H
-struct SpaceImage;
struct EditFace;
-struct MTFace;
-struct Scene;
+struct EditMesh;
struct Image;
+struct MTFace;
struct Object;
+struct Scene;
+struct SpaceImage;
+struct UvElementMap;
struct wmOperatorType;
/* id can be from 0 to 3 */
#define TF_PIN_MASK(id) (TF_PIN1 << id)
#define TF_SEL_MASK(id) (TF_SEL1 << id)
-
/* geometric utilities */
+
void uv_center(float uv[][2], float cent[2], int quad);
float uv_area(float uv[][2], int quad);
void uv_copy_aspect(float uv_orig[][2], float uv[][2], float aspx, float aspy);
+/* find nearest */
+
+typedef struct NearestHit {
+ struct EditFace *efa;
+ struct MTFace *tf;
+
+ int vert, uv;
+ int edge, vert2;
+} NearestHit;
+
+void uv_find_nearest_vert(struct Scene *scene, struct Image *ima, struct EditMesh *em, float co[2], float penalty[2], struct NearestHit *hit);
+void uv_find_nearest_edge(struct Scene *scene, struct Image *ima, struct EditMesh *em, float co[2], struct NearestHit *hit);
+
+/* utility tool functions */
+
+struct UvElement *ED_get_uv_element(struct UvElementMap *map, struct EditFace *efa, int index);
+void uvedit_live_unwrap_update(struct SpaceImage *sima, struct Scene *scene, struct Object *obedit);
+
+/* smart stitch */
+
+/* object that stores display data for previewing before accepting stitching */
+typedef struct StitchPreviewer {
+ /* OpenGL requires different calls for Triangles and Quads.
+ * here we'll store the quads of the mesh */
+ float *preview_quads;
+ /* ...and here we'll store the triangles*/
+ float *preview_tris;
+ /* preview data. These will be either the previewed vertices or edges depending on stitch mode settings */
+ float *preview_stitchable;
+ float *preview_unstitchable;
+ /* here we'll store the number of triangles and quads to be drawn */
+ unsigned int num_tris;
+ unsigned int num_quads;
+ unsigned int num_stitchable;
+ unsigned int num_unstitchable;
+
+ /* store static island Quads */
+ float *static_quads;
+ /* ...and here we'll store the triangles*/
+ float *static_tris;
+ unsigned int num_static_tris;
+ unsigned int num_static_quads;
+} StitchPreviewer;
+
+StitchPreviewer *uv_get_stitch_previewer(void);
+
/* operators */
+
void UV_OT_average_islands_scale(struct wmOperatorType *ot);
void UV_OT_cube_project(struct wmOperatorType *ot);
void UV_OT_cylinder_project(struct wmOperatorType *ot);
@@ -60,6 +109,7 @@ void UV_OT_pack_islands(struct wmOperatorType *ot);
void UV_OT_reset(struct wmOperatorType *ot);
void UV_OT_sphere_project(struct wmOperatorType *ot);
void UV_OT_unwrap(struct wmOperatorType *ot);
+void UV_OT_stitch(struct wmOperatorType *ot);
#endif /* ED_UVEDIT_INTERN_H */