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authorChris Blackbourn <chrisbblend@gmail.com>2022-07-30 14:20:13 +0300
committerChris Blackbourn <chrisbblend@gmail.com>2022-07-30 14:24:11 +0300
commita5814607289a7e01d4844ee5ef724e6388cf044e (patch)
tree32db74c27e02e493c20fba2e6d97c15ea56a747e /source/blender/editors/uvedit/uvedit_islands.c
parentd31886b3fe3b939fb86079d5fb607e80103078da (diff)
UV: Add options for uv select similar in island mode
In island selection mode, add new options for uv select similar: * Area UV * Area 3D * Face (number of faces in island) See also https://developer.blender.org/T47437 Differential Revision: https://developer.blender.org/D15553
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_islands.c')
-rw-r--r--source/blender/editors/uvedit/uvedit_islands.c31
1 files changed, 8 insertions, 23 deletions
diff --git a/source/blender/editors/uvedit/uvedit_islands.c b/source/blender/editors/uvedit/uvedit_islands.c
index 9a31fd6469d..2afc60a4b5c 100644
--- a/source/blender/editors/uvedit/uvedit_islands.c
+++ b/source/blender/editors/uvedit/uvedit_islands.c
@@ -309,23 +309,8 @@ static float uv_nearest_grid_tile_distance(const int udim_grid[2],
/* -------------------------------------------------------------------- */
/** \name Calculate UV Islands
- *
- * \note Currently this is a private API/type, it could be made public.
* \{ */
-struct FaceIsland {
- struct FaceIsland *next, *prev;
- BMFace **faces;
- int faces_len;
- rctf bounds_rect;
- /**
- * \note While this is duplicate information,
- * it allows islands from multiple meshes to be stored in the same list.
- */
- uint cd_loop_uv_offset;
- float aspect_y;
-};
-
struct SharedUVLoopData {
uint cd_loop_uv_offset;
bool use_seams;
@@ -347,14 +332,14 @@ static bool bm_loop_uv_shared_edge_check(const BMLoop *l_a, const BMLoop *l_b, v
/**
* Calculate islands and add them to \a island_list returning the number of items added.
*/
-static int bm_mesh_calc_uv_islands(const Scene *scene,
- BMesh *bm,
- ListBase *island_list,
- const bool only_selected_faces,
- const bool only_selected_uvs,
- const bool use_seams,
- const float aspect_y,
- const uint cd_loop_uv_offset)
+int bm_mesh_calc_uv_islands(const Scene *scene,
+ BMesh *bm,
+ ListBase *island_list,
+ const bool only_selected_faces,
+ const bool only_selected_uvs,
+ const bool use_seams,
+ const float aspect_y,
+ const uint cd_loop_uv_offset)
{
int island_added = 0;
BM_mesh_elem_table_ensure(bm, BM_FACE);