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author | Aleksi Juvani <aleksijuvani> | 2022-03-30 04:57:59 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-03-30 04:57:59 +0300 |
commit | eddffdd3988af768e56243fdffd18813b31b1441 (patch) | |
tree | bcbc10ce20f9aa227d10dcbde5615b50c4c6aee9 /source/blender/editors/uvedit/uvedit_islands.c | |
parent | 4a93c4bf1d3931a41000afcca1d963fccac18d26 (diff) |
Cleanup: Move UV edit parameterize code to geometry module
This will allow reusing it elsewhere, such as in a geometry node.
Differential Revision: https://developer.blender.org/D14453
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_islands.c')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_islands.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/uvedit/uvedit_islands.c b/source/blender/editors/uvedit/uvedit_islands.c index 59992d23e2e..e1752ae5a29 100644 --- a/source/blender/editors/uvedit/uvedit_islands.c +++ b/source/blender/editors/uvedit/uvedit_islands.c @@ -5,7 +5,7 @@ * * Utilities for manipulating UV islands. * - * \note This is similar to `uvedit_parametrizer.c`, + * \note This is similar to `GEO_uv_parametrizer.h`, * however the data structures there don't support arbitrary topology * such as an edge with 3 or more faces using it. * This API uses #BMesh data structures and doesn't have limitations for manifold meshes. |