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authorAleksi Juvani <aleksijuvani>2022-03-30 04:57:59 +0300
committerHans Goudey <h.goudey@me.com>2022-03-30 04:57:59 +0300
commiteddffdd3988af768e56243fdffd18813b31b1441 (patch)
treebcbc10ce20f9aa227d10dcbde5615b50c4c6aee9 /source/blender/editors/uvedit/uvedit_islands.c
parent4a93c4bf1d3931a41000afcca1d963fccac18d26 (diff)
Cleanup: Move UV edit parameterize code to geometry module
This will allow reusing it elsewhere, such as in a geometry node. Differential Revision: https://developer.blender.org/D14453
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_islands.c')
-rw-r--r--source/blender/editors/uvedit/uvedit_islands.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/uvedit/uvedit_islands.c b/source/blender/editors/uvedit/uvedit_islands.c
index 59992d23e2e..e1752ae5a29 100644
--- a/source/blender/editors/uvedit/uvedit_islands.c
+++ b/source/blender/editors/uvedit/uvedit_islands.c
@@ -5,7 +5,7 @@
*
* Utilities for manipulating UV islands.
*
- * \note This is similar to `uvedit_parametrizer.c`,
+ * \note This is similar to `GEO_uv_parametrizer.h`,
* however the data structures there don't support arbitrary topology
* such as an edge with 3 or more faces using it.
* This API uses #BMesh data structures and doesn't have limitations for manifold meshes.