diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-11-25 14:50:34 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2018-11-25 14:50:34 +0300 |
commit | 4c3ed98ca27667c3403361199096e31eaa93cce2 (patch) | |
tree | 653c568d9d0547f7ac4beb847a590912d97102c0 /source/blender/editors/uvedit/uvedit_ops.c | |
parent | e60c49ecf06815039137c98f86a7198d6ee81e14 (diff) |
Local View
Bring back per-viewport localview. This is based on Blender 2.79.
We have a limit of 16 different local view viewports.
We are using both the numpad /, as well as the regular /.
Missing features:
* Hack to make sure lights are always visible.
* Make rendered mode with external engines to support this as well
(probably just need to support this in the RNA iterators).
* Support over 16 viewports by taking existing viewports out of local view.
The code can use a cleanup pass in the future to unify the test to see
if an object is visible (or we can use TESTBASE in more places).
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_ops.c')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_ops.c | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c index 50b7290e8fb..d02bd95c047 100644 --- a/source/blender/editors/uvedit/uvedit_ops.c +++ b/source/blender/editors/uvedit/uvedit_ops.c @@ -1374,7 +1374,7 @@ static int uv_select_more_less(bContext *C, const bool select) ToolSettings *ts = scene->toolsettings; uint objects_len = 0; - Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, &objects_len); + Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, ((View3D *)NULL), &objects_len); for (uint ob_index = 0; ob_index < objects_len; ob_index++) { Object *obedit = objects[ob_index]; @@ -1537,7 +1537,7 @@ static void uv_weld_align(bContext *C, eUVWeldAlign tool) INIT_MINMAX2(min, max); uint objects_len = 0; - Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, &objects_len); + Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, ((View3D *)NULL), &objects_len); if (tool == UV_ALIGN_AUTO) { for (uint ob_index = 0; ob_index < objects_len; ob_index++) { @@ -1825,7 +1825,7 @@ static int uv_remove_doubles_to_selected(bContext *C, wmOperator *op) const bool synced_selection = (ts->uv_flag & UV_SYNC_SELECTION) != 0; uint objects_len = 0; - Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, &objects_len); + Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, ((View3D *)NULL), &objects_len); bool *changed = MEM_callocN(sizeof(bool) * objects_len, "uv_remove_doubles_selected.changed"); @@ -1971,7 +1971,7 @@ static int uv_remove_doubles_to_unselected(bContext *C, wmOperator *op) const bool synced_selection = (ts->uv_flag & UV_SYNC_SELECTION) != 0; uint objects_len = 0; - Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, &objects_len); + Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, ((View3D *)NULL), &objects_len); /* Calculate max possible number of kdtree nodes. */ int uv_maxlen = 0; @@ -2254,7 +2254,7 @@ static int uv_select_all_exec(bContext *C, wmOperator *op) int action = RNA_enum_get(op->ptr, "action"); uint objects_len = 0; - Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, &objects_len); + Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, ((View3D *)NULL), &objects_len); uv_select_all_perform_multi(scene, ima, objects, objects_len, action); @@ -2585,7 +2585,7 @@ static int uv_mouse_select(bContext *C, const float co[2], bool extend, bool loo { ViewLayer *view_layer = CTX_data_view_layer(C); uint objects_len = 0; - Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, &objects_len); + Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, ((View3D *)NULL), &objects_len); int ret = uv_mouse_select_multi(C, objects, objects_len, co, extend, loop); MEM_freeN(objects); return ret; @@ -2712,7 +2712,7 @@ static int uv_select_linked_internal(bContext *C, wmOperator *op, const wmEvent uvedit_pixel_to_float(sima, limit, 0.05f); uint objects_len = 0; - Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, &objects_len); + Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, ((View3D *)NULL), &objects_len); if (pick) { float co[2]; @@ -2839,7 +2839,7 @@ static int uv_select_split_exec(bContext *C, wmOperator *op) bool changed_multi = false; uint objects_len = 0; - Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, &objects_len); + Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, ((View3D *)NULL), &objects_len); for (uint ob_index = 0; ob_index < objects_len; ob_index++) { Object *obedit = objects[ob_index]; @@ -3203,7 +3203,7 @@ static int uv_box_select_exec(bContext *C, wmOperator *op) bool changed_multi = false; uint objects_len = 0; - Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, &objects_len); + Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, ((View3D *)NULL), &objects_len); if (SEL_OP_USE_PRE_DESELECT(sel_op)) { uv_select_all_perform_multi(scene, ima, objects, objects_len, SEL_DESELECT); @@ -3367,7 +3367,7 @@ static int uv_circle_select_exec(bContext *C, wmOperator *op) bool changed_multi = false; uint objects_len = 0; - Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, &objects_len); + Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, ((View3D *)NULL), &objects_len); for (uint ob_index = 0; ob_index < objects_len; ob_index++) { Object *obedit = objects[ob_index]; @@ -3484,7 +3484,7 @@ static bool do_lasso_select_mesh_uv( BLI_lasso_boundbox(&rect, mcords, moves); uint objects_len = 0; - Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, &objects_len); + Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, ((View3D *)NULL), &objects_len); if (SEL_OP_USE_PRE_DESELECT(sel_op)) { uv_select_all_perform_multi(scene, ima, objects, objects_len, SEL_DESELECT); @@ -3645,7 +3645,7 @@ static int uv_snap_cursor_exec(bContext *C, wmOperator *op) uint objects_len = 0; Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs( - view_layer, &objects_len); + view_layer, ((View3D *)NULL), &objects_len); changed = uv_snap_cursor_to_selection(scene, ima, objects, objects_len, sima); MEM_freeN(objects); break; @@ -3843,7 +3843,7 @@ static int uv_snap_selection_exec(bContext *C, wmOperator *op) float offset[2] = {0}; uint objects_len = 0; - Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, &objects_len); + Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, ((View3D *)NULL), &objects_len); if (target == 2) { float center[2]; @@ -3934,7 +3934,7 @@ static int uv_pin_exec(bContext *C, wmOperator *op) const bool synced_selection = (ts->uv_flag & UV_SYNC_SELECTION) != 0; uint objects_len = 0; - Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, &objects_len); + Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, ((View3D *)NULL), &objects_len); for (uint ob_index = 0; ob_index < objects_len; ob_index++) { Object *obedit = objects[ob_index]; @@ -4011,7 +4011,7 @@ static int uv_select_pinned_exec(bContext *C, wmOperator *UNUSED(op)) MLoopUV *luv; uint objects_len = 0; - Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, &objects_len); + Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, ((View3D *)NULL), &objects_len); for (uint ob_index = 0; ob_index < objects_len; ob_index++) { Object *obedit = objects[ob_index]; @@ -4420,7 +4420,7 @@ static int uv_seams_from_islands_exec(bContext *C, wmOperator *op) const bool mark_sharp = RNA_boolean_get(op->ptr, "mark_sharp"); uint objects_len = 0; - Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, &objects_len); + Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, ((View3D *)NULL), &objects_len); for (uint ob_index = 0; ob_index < objects_len; ob_index++) { Object *ob = objects[ob_index]; @@ -4564,7 +4564,7 @@ static int uv_mark_seam_exec(bContext *C, wmOperator *op) const bool synced_selection = (ts->uv_flag & UV_SYNC_SELECTION) != 0; uint objects_len = 0; - Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, &objects_len); + Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, ((View3D *)NULL), &objects_len); for (uint ob_index = 0; ob_index < objects_len; ob_index++) { Object *ob = objects[ob_index]; 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