diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2012-04-19 02:27:24 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2012-04-19 02:27:24 +0400 |
commit | baba9c441e4d991744fa60960868164f3106d0f1 (patch) | |
tree | d398eaf47bb6335de166e25451a2d97d45f79c1f /source/blender/editors/uvedit/uvedit_ops.c | |
parent | 0b3f94d91f3de75a88ce36e6d9a7c101630874e1 (diff) |
Fix: Mark seams in uv editor didn't work
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_ops.c')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_ops.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c index 7e7e3bcfbfe..8046555443c 100644 --- a/source/blender/editors/uvedit/uvedit_ops.c +++ b/source/blender/editors/uvedit/uvedit_ops.c @@ -3514,7 +3514,7 @@ static int mark_seam_exec(bContext *C, wmOperator *UNUSED(op)) BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) { BM_ITER(loop, &liter, bm, BM_LOOPS_OF_FACE, efa) { if (uvedit_edge_selected(em, scene, loop)) { - BM_elem_flag_enable(loop, BM_ELEM_SEAM); + BM_elem_flag_enable(loop->e, BM_ELEM_SEAM); } } } |