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authorCampbell Barton <ideasman42@gmail.com>2017-07-13 10:21:11 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-07-13 10:21:11 +0300
commit86b7698a3e203a1b9a26c88a0d1acc1cb8b090c6 (patch)
treec0e5d20211639cb5127001e7976731e73235d1a4 /source/blender/editors/uvedit/uvedit_ops.c
parentffea77253e171da04b39cb6da50eae9e2bf929cd (diff)
parente656dcd36536c0d6cf33cdd8336e73292986ae3a (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_ops.c')
-rw-r--r--source/blender/editors/uvedit/uvedit_ops.c9
1 files changed, 7 insertions, 2 deletions
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index 0e33525ceff..5ee05273a5d 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -1062,8 +1062,13 @@ static void uv_select_linked(Scene *scene, Image *ima, BMEditMesh *em, const flo
BM_mesh_elem_table_ensure(em->bm, BM_FACE); /* we can use this too */
- /* use winding so we don't consider overlapping islands as connected, see T44320 */
- vmap = BM_uv_vert_map_create(em->bm, limit, !select_faces, true);
+ /* Note, we had 'use winding' so we don't consider overlapping islands as connected, see T44320
+ * this made *every* projection split the island into front/back islands.
+ * Keep 'use_winding' to false, see: T50970.
+ *
+ * Better solve this by having a delimit option for select-linked operator,
+ * keeping island-select working as is. */
+ vmap = BM_uv_vert_map_create(em->bm, limit, !select_faces, false);
if (vmap == NULL)
return;