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authorCampbell Barton <ideasman42@gmail.com>2012-08-14 12:44:35 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-08-14 12:44:35 +0400
commitf2074949e7a3dbf3a1dc5b51a0a3eee0eee9aada (patch)
tree1912a8eb416499bdba69f0955515b3d905c52024 /source/blender/editors/uvedit/uvedit_ops.c
parent8d496b3bf2c58a0a161c20c987f414953a6d1e87 (diff)
code cleanup: reduce calling sqrt() when distances are only calculated for comparison use dist_squared_to_line_segment_v2().
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_ops.c')
-rw-r--r--source/blender/editors/uvedit/uvedit_ops.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index 38fd3fe5c68..54c5cbfce93 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -680,10 +680,10 @@ void uv_find_nearest_edge(Scene *scene, Image *ima, BMEditMesh *em, const float
BMLoop *l;
BMIter iter, liter;
MLoopUV *luv, *nextluv;
- float mindist, dist;
+ float mindist_squared, dist_squared;
int i;
- mindist = 1e10f;
+ mindist_squared = 1e10f;
memset(hit, 0, sizeof(*hit));
BM_mesh_elem_index_ensure(em->bm, BM_VERT);
@@ -698,9 +698,9 @@ void uv_find_nearest_edge(Scene *scene, Image *ima, BMEditMesh *em, const float
luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
nextluv = CustomData_bmesh_get(&em->bm->ldata, l->next->head.data, CD_MLOOPUV);
- dist = dist_to_line_segment_v2(co, luv->uv, nextluv->uv);
+ dist_squared = dist_squared_to_line_segment_v2(co, luv->uv, nextluv->uv);
- if (dist < mindist) {
+ if (dist_squared < mindist_squared) {
hit->tf = tf;
hit->efa = efa;
@@ -712,7 +712,7 @@ void uv_find_nearest_edge(Scene *scene, Image *ima, BMEditMesh *em, const float
hit->vert1 = BM_elem_index_get(hit->l->v);
hit->vert2 = BM_elem_index_get(hit->l->next->v);
- mindist = dist;
+ mindist_squared = dist_squared;
}
i++;