diff options
author | Chris Blackbourn <chrisbblend@gmail.com> | 2022-07-13 02:39:06 +0300 |
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committer | Chris Blackbourn <chrisbblend@gmail.com> | 2022-07-13 02:42:42 +0300 |
commit | 8f543a73abc42843fb924fc6d849e3055e3ae011 (patch) | |
tree | a7d2952cb5119949979f471698de631aefd9e651 /source/blender/editors/uvedit/uvedit_ops.c | |
parent | d0a552b5c602479f3a4f542f3735bc94b301139e (diff) |
Fix T99659: Improve UV Island calculation with hidden faces.
Simplify interface, regularize implementation and some light cleanup.
See also: T79304 and D15419.
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_ops.c')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_ops.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c index 4844ff22b68..4e99eb3fc0f 100644 --- a/source/blender/editors/uvedit/uvedit_ops.c +++ b/source/blender/editors/uvedit/uvedit_ops.c @@ -544,7 +544,7 @@ static bool uvedit_uv_straighten(Scene *scene, BMesh *bm, eUVWeldAlign tool) return false; } - UvElementMap *element_map = BM_uv_element_map_create(bm, scene, false, true, false, true); + UvElementMap *element_map = BM_uv_element_map_create(bm, scene, true, false, true); if (element_map == NULL) { return false; } |