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authorChris Blackbourn <chrisbblend@gmail.com>2022-07-13 02:39:06 +0300
committerChris Blackbourn <chrisbblend@gmail.com>2022-07-13 02:42:42 +0300
commit8f543a73abc42843fb924fc6d849e3055e3ae011 (patch)
treea7d2952cb5119949979f471698de631aefd9e651 /source/blender/editors/uvedit/uvedit_ops.c
parentd0a552b5c602479f3a4f542f3735bc94b301139e (diff)
Fix T99659: Improve UV Island calculation with hidden faces.
Simplify interface, regularize implementation and some light cleanup. See also: T79304 and D15419.
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_ops.c')
-rw-r--r--source/blender/editors/uvedit/uvedit_ops.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index 4844ff22b68..4e99eb3fc0f 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -544,7 +544,7 @@ static bool uvedit_uv_straighten(Scene *scene, BMesh *bm, eUVWeldAlign tool)
return false;
}
- UvElementMap *element_map = BM_uv_element_map_create(bm, scene, false, true, false, true);
+ UvElementMap *element_map = BM_uv_element_map_create(bm, scene, true, false, true);
if (element_map == NULL) {
return false;
}