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authorCampbell Barton <ideasman42@gmail.com>2020-05-04 09:59:04 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-05-04 10:00:11 +0300
commita9ef6d5ad749965f94681534a0a1f53d3e038f5d (patch)
tree24968f0bcb4dcb4ba918fe6a3a6e40d2959fdb0b /source/blender/editors/uvedit/uvedit_ops.c
parentb0482728255bff3d0dc689281267343fd4d8dc1a (diff)
Cleanup: replace UV_SELECT_ISLAND_LIMIT macro with a function
Also make return argument last for uvedit_pixel_to_float.
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_ops.c')
-rw-r--r--source/blender/editors/uvedit/uvedit_ops.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index e8ebe0aa709..931cb73c7b8 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -190,7 +190,7 @@ void ED_object_assign_active_image(Main *bmain, Object *ob, int mat_nr, Image *i
/** \name Space Conversion
* \{ */
-void uvedit_pixel_to_float(SpaceImage *sima, float r_dist[2], float pixeldist)
+void uvedit_pixel_to_float(SpaceImage *sima, float pixeldist, float r_dist[2])
{
int width, height;