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authorPhilipp Oeser <info@graphics-engineer.com>2021-05-27 16:30:02 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2021-05-27 18:27:38 +0300
commitdfa3dcbab9524e9f6da9be17eec4c74708a4889c (patch)
tree1912e5de222519736137617d767b0a7339469835 /source/blender/editors/uvedit/uvedit_ops.c
parent8590cb26a979c7eee6af5fba09b5edaf47cb4e8e (diff)
Fix T88625: Multiobject UV hiding/unhiding does not work with UV_SYNC_SELECTION
Oversight in {rB470f17f21c06}. Hiding was only done for the first mesh, then the operator finished (in case of UV_SYNC_SELECTION). Now just continue to the next. Maniphest Tasks: T88625 Differential Revision: https://developer.blender.org/D11413
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_ops.c')
-rw-r--r--source/blender/editors/uvedit/uvedit_ops.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index e11341429a6..708f04bf044 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -1471,7 +1471,7 @@ static int uv_hide_exec(bContext *C, wmOperator *op)
if (EDBM_mesh_hide(em, swap)) {
EDBM_update_generic(ob->data, true, false);
}
- return OPERATOR_FINISHED;
+ continue;
}
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
@@ -1609,7 +1609,7 @@ static int uv_reveal_exec(bContext *C, wmOperator *op)
if (EDBM_mesh_reveal(em, select)) {
EDBM_update_generic(ob->data, true, false);
}
- return OPERATOR_FINISHED;
+ continue;
}
if (use_face_center) {
if (em->selectmode == SCE_SELECT_FACE) {