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author | Campbell Barton <ideasman42@gmail.com> | 2020-07-07 10:29:17 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-07-09 11:43:23 +0300 |
commit | ea5fe7abc183c1e53d327f97280f589499fe60bb (patch) | |
tree | f6c53f4e97481d7470918708ffc740e1570bcdf6 /source/blender/editors/uvedit/uvedit_ops.c | |
parent | 0b8221683fa9b4d228728dcf3c2e95389315a4a6 (diff) |
UV: path selection support
This adds support for path selection for vertex edge & face selection
modes, matching mesh editing behavior, useful with the UV rip tool.
Region select & edge tagging are currently not supported,
although they could be added eventually.
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_ops.c')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_ops.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c index 3b913a49a16..5ae32601747 100644 --- a/source/blender/editors/uvedit/uvedit_ops.c +++ b/source/blender/editors/uvedit/uvedit_ops.c @@ -2089,6 +2089,7 @@ void ED_operatortypes_uvedit(void) WM_operatortype_append(UV_OT_rip); WM_operatortype_append(UV_OT_stitch); + WM_operatortype_append(UV_OT_shortest_path_pick); WM_operatortype_append(UV_OT_seams_from_islands); WM_operatortype_append(UV_OT_mark_seam); |