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authorCampbell Barton <ideasman42@gmail.com>2012-12-12 10:53:39 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-12-12 10:53:39 +0400
commit44b634bcb1363fa600e0f9300dcaa76402b47738 (patch)
treec5fe9bfe9fb8496f67c6fad4447ed225decdf20d /source/blender/editors/uvedit/uvedit_ops.c
parent3759c10e5c832672920daf80b0f1018604cfb4b4 (diff)
make EDBM_index_arrays's stay in memory, blender was allocating an array and filling it for verts/edges/faces on every redraw.
this may introduce bugs which I didn't catch, but they are very easy to identify in a debug build which has asserts to ensure the arrays are valid before use. in my own test drawing ~98,304 quads - this gave an overall ~16% drawing speedup.
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_ops.c')
-rw-r--r--source/blender/editors/uvedit/uvedit_ops.c20
1 files changed, 8 insertions, 12 deletions
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index 46b7db32334..4336eb02752 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -999,8 +999,8 @@ static int select_edgeloop(Scene *scene, Image *ima, BMEditMesh *em, NearestHit
int a, looking, nverts, starttotf, select;
/* setup */
- EDBM_index_arrays_init(em, BM_FACE);
- vmap = EDBM_uv_vert_map_create(em, 0, 0, limit);
+ EDBM_index_arrays_ensure(em, BM_FACE);
+ vmap = EDBM_uv_vert_map_create(em, 0, limit);
BM_mesh_elem_index_ensure(em->bm, BM_VERT | BM_FACE);
@@ -1091,7 +1091,6 @@ static int select_edgeloop(Scene *scene, Image *ima, BMEditMesh *em, NearestHit
/* cleanup */
EDBM_uv_vert_map_free(vmap);
- EDBM_index_arrays_free(em);
return (select) ? 1 : -1;
}
@@ -1111,8 +1110,8 @@ static void select_linked(Scene *scene, Image *ima, BMEditMesh *em, const float
unsigned int a;
char *flag;
- EDBM_index_arrays_init(em, BM_FACE); /* we can use this too */
- vmap = EDBM_uv_vert_map_create(em, 1, 1, limit);
+ EDBM_index_arrays_ensure(em, BM_FACE); /* we can use this too */
+ vmap = EDBM_uv_vert_map_create(em, 1, limit);
if (vmap == NULL)
return;
@@ -1270,7 +1269,6 @@ static void select_linked(Scene *scene, Image *ima, BMEditMesh *em, const float
MEM_freeN(stack);
MEM_freeN(flag);
EDBM_uv_vert_map_free(vmap);
- EDBM_index_arrays_free(em);
}
/* WATCH IT: this returns first selected UV,
@@ -2608,8 +2606,8 @@ static void uv_faces_do_sticky(SpaceImage *sima, Scene *scene, Object *obedit, s
uvedit_pixel_to_float(sima, limit, 0.05);
- EDBM_index_arrays_init(em, BM_FACE);
- vmap = EDBM_uv_vert_map_create(em, 0, 0, limit);
+ EDBM_index_arrays_ensure(em, BM_FACE);
+ vmap = EDBM_uv_vert_map_create(em, 0, limit);
/* verts are numbered above in make_uv_vert_map_EM, make sure this stays true! */
if (vmap == NULL) {
@@ -2662,7 +2660,6 @@ static void uv_faces_do_sticky(SpaceImage *sima, Scene *scene, Object *obedit, s
}
}
}
- EDBM_index_arrays_free(em);
EDBM_uv_vert_map_free(vmap);
}
@@ -3795,8 +3792,8 @@ static int seams_from_islands_exec(bContext *C, wmOperator *op)
}
/* This code sets editvert->tmp.l to the index. This will be useful later on. */
- EDBM_index_arrays_init(em, BM_FACE);
- vmap = EDBM_uv_vert_map_create(em, 0, 0, limit);
+ EDBM_index_arrays_ensure(em, BM_FACE);
+ vmap = EDBM_uv_vert_map_create(em, 0, limit);
BM_ITER_MESH (editedge, &iter, bm, BM_EDGES_OF_MESH) {
/* flags to determine if we uv is separated from first editface match */
@@ -3875,7 +3872,6 @@ static int seams_from_islands_exec(bContext *C, wmOperator *op)
me->drawflag |= ME_DRAWSEAMS;
EDBM_uv_vert_map_free(vmap);
- EDBM_index_arrays_free(em);
DAG_id_tag_update(&me->id, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, me);