diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-01-10 12:16:19 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-01-10 12:16:19 +0400 |
commit | 7c64109bce446b91f35e187f081f3244c5c92522 (patch) | |
tree | 7acefa4a99d3182b90f0b0b52d813cd111ab3713 /source/blender/editors/uvedit/uvedit_ops.c | |
parent | 2a43380dedd2aec7d5cb0260448e894c22da04fb (diff) |
bmesh todo: uv stretch area draw mode wasn't calculating ngon area - added area_poly_v2().
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_ops.c')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_ops.c | 13 |
1 files changed, 0 insertions, 13 deletions
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c index 4336eb02752..2194ce28353 100644 --- a/source/blender/editors/uvedit/uvedit_ops.c +++ b/source/blender/editors/uvedit/uvedit_ops.c @@ -575,19 +575,6 @@ void uv_poly_center(BMEditMesh *em, BMFace *f, float r_cent[2]) mul_v2_fl(r_cent, 1.0f / (float)f->len); } -float uv_poly_area(float uv[][2], int len) -{ - //BMESH_TODO: make this not suck - //maybe use scanfill? I dunno. - - if (len >= 4) - return area_tri_v2(uv[0], uv[1], uv[2]) + area_tri_v2(uv[0], uv[2], uv[3]); - else - return area_tri_v2(uv[0], uv[1], uv[2]); - - return 1.0; -} - void uv_poly_copy_aspect(float uv_orig[][2], float uv[][2], float aspx, float aspy, int len) { int i; |