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authorCampbell Barton <ideasman42@gmail.com>2013-01-10 12:16:19 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-01-10 12:16:19 +0400
commit7c64109bce446b91f35e187f081f3244c5c92522 (patch)
tree7acefa4a99d3182b90f0b0b52d813cd111ab3713 /source/blender/editors/uvedit/uvedit_ops.c
parent2a43380dedd2aec7d5cb0260448e894c22da04fb (diff)
bmesh todo: uv stretch area draw mode wasn't calculating ngon area - added area_poly_v2().
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_ops.c')
-rw-r--r--source/blender/editors/uvedit/uvedit_ops.c13
1 files changed, 0 insertions, 13 deletions
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index 4336eb02752..2194ce28353 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -575,19 +575,6 @@ void uv_poly_center(BMEditMesh *em, BMFace *f, float r_cent[2])
mul_v2_fl(r_cent, 1.0f / (float)f->len);
}
-float uv_poly_area(float uv[][2], int len)
-{
- //BMESH_TODO: make this not suck
- //maybe use scanfill? I dunno.
-
- if (len >= 4)
- return area_tri_v2(uv[0], uv[1], uv[2]) + area_tri_v2(uv[0], uv[2], uv[3]);
- else
- return area_tri_v2(uv[0], uv[1], uv[2]);
-
- return 1.0;
-}
-
void uv_poly_copy_aspect(float uv_orig[][2], float uv[][2], float aspx, float aspy, int len)
{
int i;