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authorCampbell Barton <ideasman42@gmail.com>2014-04-21 12:11:47 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-04-21 12:11:47 +0400
commite4a2df9fec4859609106179715af54eed608a29f (patch)
treed5d8302b5d7ad2fa69c229a0f18fcc1d90e78427 /source/blender/editors/uvedit/uvedit_ops.c
parent9ae0e585b0aab466c978ec1a55c824d902faa3b4 (diff)
View2d: check UI_view2d_view_to_region_clip succeeds before using the result
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_ops.c')
-rw-r--r--source/blender/editors/uvedit/uvedit_ops.c11
1 files changed, 7 insertions, 4 deletions
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index 3a5c1335dd9..557b01557d0 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -3068,8 +3068,9 @@ static bool do_lasso_select_mesh_uv(bContext *C, const int mcords[][2], short mo
if (select != uvedit_face_select_test(scene, efa, cd_loop_uv_offset)) {
float cent[2];
uv_poly_center(efa, cent, cd_loop_uv_offset);
- UI_view2d_view_to_region_clip(&ar->v2d, cent[0], cent[1], &screen_uv[0], &screen_uv[1]);
- if (BLI_rcti_isect_pt_v(&rect, screen_uv) &&
+
+ if (UI_view2d_view_to_region_clip(&ar->v2d, cent[0], cent[1], &screen_uv[0], &screen_uv[1]) &&
+ BLI_rcti_isect_pt_v(&rect, screen_uv) &&
BLI_lasso_is_point_inside(mcords, moves, screen_uv[0], screen_uv[1], V2D_IS_CLIPPED))
{
BM_elem_flag_enable(efa, BM_ELEM_TAG);
@@ -3090,8 +3091,10 @@ static bool do_lasso_select_mesh_uv(bContext *C, const int mcords[][2], short mo
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if ((select) != (uvedit_uv_select_test(scene, l, cd_loop_uv_offset))) {
MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
- UI_view2d_view_to_region_clip(&ar->v2d, luv->uv[0], luv->uv[1], &screen_uv[0], &screen_uv[1]);
- if (BLI_rcti_isect_pt_v(&rect, screen_uv) &&
+ if (UI_view2d_view_to_region_clip(&ar->v2d,
+ luv->uv[0], luv->uv[1],
+ &screen_uv[0], &screen_uv[1]) &&
+ BLI_rcti_isect_pt_v(&rect, screen_uv) &&
BLI_lasso_is_point_inside(mcords, moves, screen_uv[0], screen_uv[1], V2D_IS_CLIPPED))
{
uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset);