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authorCampbell Barton <ideasman42@gmail.com>2011-01-23 15:42:07 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-01-23 15:42:07 +0300
commitd2076e38f1b5b605909ba824ba5552fa93e508fa (patch)
tree248d7b728c087245b41db74a674e5db60139f935 /source/blender/editors/uvedit/uvedit_parametrizer.c
parentd75216ba1c0fbaae1f2fe20741f23b9c35816eca (diff)
correct own bad spelling
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_parametrizer.c')
-rw-r--r--source/blender/editors/uvedit/uvedit_parametrizer.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/uvedit/uvedit_parametrizer.c b/source/blender/editors/uvedit/uvedit_parametrizer.c
index 3f27ee52034..dc5e17b5fae 100644
--- a/source/blender/editors/uvedit/uvedit_parametrizer.c
+++ b/source/blender/editors/uvedit/uvedit_parametrizer.c
@@ -4360,7 +4360,7 @@ void param_pack(ParamHandle *handle, float margin)
}
if(margin>0.0f) {
- /* multiply the margin by the area to give pradictable results not dependant on UV scale,
+ /* multiply the margin by the area to give predictable results not dependant on UV scale,
* ...Without using the area running pack multiple times also gives a bad feedback loop.
* multiply by 0.1 so the margin value from the UI can be from 0.0 to 1.0 but not give a massive margin */
margin = (margin*(float)area) * 0.1;