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authorCampbell Barton <ideasman42@gmail.com>2012-03-01 16:20:18 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-01 16:20:18 +0400
commitea13ec1699bcf59960daa57fd2cd9d24e195a71b (patch)
tree8f3b48f2b535426b425388181ed0b9a598ca2d06 /source/blender/editors/uvedit/uvedit_parametrizer.c
parent6a36b6249b8dc5bd0f60572fdbc2e42e79c14981 (diff)
Spelling Cleanup
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_parametrizer.c')
-rw-r--r--source/blender/editors/uvedit/uvedit_parametrizer.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/uvedit/uvedit_parametrizer.c b/source/blender/editors/uvedit/uvedit_parametrizer.c
index 68c8669ccc7..49bfb786f20 100644
--- a/source/blender/editors/uvedit/uvedit_parametrizer.c
+++ b/source/blender/editors/uvedit/uvedit_parametrizer.c
@@ -4377,7 +4377,7 @@ void param_pack(ParamHandle *handle, float margin)
}
if(margin>0.0f) {
- /* multiply the margin by the area to give predictable results not dependant on UV scale,
+ /* multiply the margin by the area to give predictable results not dependent on UV scale,
* ...Without using the area running pack multiple times also gives a bad feedback loop.
* multiply by 0.1 so the margin value from the UI can be from 0.0 to 1.0 but not give a massive margin */
margin = (margin*(float)area) * 0.1f;