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authorCampbell Barton <ideasman42@gmail.com>2011-02-13 18:02:21 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-02-13 18:02:21 +0300
commit59f1640ae5f53e2360fec2634fdc7d2ec85e2989 (patch)
treef2f36528a67424b74f3cf305643d04cd64782284 /source/blender/editors/uvedit/uvedit_parametrizer.c
parent0852278ce76fe7412344eeb7e577d0dbdab0ff75 (diff)
warning cleanup.
- fix mistake with grease pencil UI (&& was intended but & used). - use (void) rather then () across _all_ blenders code. - a few minor edits, don't shadow stack variables in roll calculation & avoid running memset() for VBO vertex map.
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_parametrizer.c')
-rw-r--r--source/blender/editors/uvedit/uvedit_parametrizer.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/uvedit/uvedit_parametrizer.c b/source/blender/editors/uvedit/uvedit_parametrizer.c
index dc5e17b5fae..981332c8fbf 100644
--- a/source/blender/editors/uvedit/uvedit_parametrizer.c
+++ b/source/blender/editors/uvedit/uvedit_parametrizer.c
@@ -4042,7 +4042,7 @@ static void p_smooth(PChart *chart)
/* Exported */
-ParamHandle *param_construct_begin()
+ParamHandle *param_construct_begin(void)
{
PHandle *handle = MEM_callocN(sizeof*handle, "PHandle");
handle->construction_chart = p_chart_new(handle);