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authorCampbell Barton <ideasman42@gmail.com>2010-03-22 12:30:00 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-03-22 12:30:00 +0300
commit1e9bf0cfdb6c925b28af6f0330467e7d9d798c05 (patch)
treec8356d8bc812dc6e3f23b9c381e94ec4c9d4c879 /source/blender/editors/uvedit/uvedit_parametrizer.h
parent9b2dd9aac65aa49c05176bb8b7aabde9fe1aeeac (diff)
spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text)
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_parametrizer.h')
-rw-r--r--source/blender/editors/uvedit/uvedit_parametrizer.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/editors/uvedit/uvedit_parametrizer.h b/source/blender/editors/uvedit/uvedit_parametrizer.h
index f1454ee3865..0fa54c64d95 100644
--- a/source/blender/editors/uvedit/uvedit_parametrizer.h
+++ b/source/blender/editors/uvedit/uvedit_parametrizer.h
@@ -22,7 +22,7 @@ typedef enum ParamBool {
- vertices are implicitly created
- in construct_end the mesh will be split up according to the seams
- the resulting charts must be:
- - manifold, connected, open (at least one boundary loop)
+ - manifold, connected, open (at least one boundary loop)
- output will be written to the uv pointers
*/
@@ -31,16 +31,16 @@ ParamHandle *param_construct_begin();
void param_aspect_ratio(ParamHandle *handle, float aspx, float aspy);
void param_face_add(ParamHandle *handle,
- ParamKey key,
- int nverts,
- ParamKey *vkeys,
- float **co,
- float **uv,
+ ParamKey key,
+ int nverts,
+ ParamKey *vkeys,
+ float **co,
+ float **uv,
ParamBool *pin,
ParamBool *select);
void param_edge_set_seam(ParamHandle *handle,
- ParamKey *vkeys);
+ ParamKey *vkeys);
void param_construct_end(ParamHandle *handle, ParamBool fill, ParamBool impl);
void param_delete(ParamHandle *chart);
@@ -49,8 +49,8 @@ void param_delete(ParamHandle *chart);
-----------------------------
- charts with less than two pinned vertices are assigned 2 pins
- lscm is divided in three steps:
- - begin: compute matrix and it's factorization (expensive)
- - solve using pinned coordinates (cheap)
+ - begin: compute matrix and it's factorization (expensive)
+ - solve using pinned coordinates (cheap)
- end: clean up
- uv coordinates are allowed to change within begin/end, for
quick re-solving