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authorJoseph Eagar <joeedh@gmail.com>2009-07-23 02:35:58 +0400
committerJoseph Eagar <joeedh@gmail.com>2009-07-23 02:35:58 +0400
commitafbc5555dc8e083f36fae47e26c1d73f3df75df6 (patch)
tree6466f0812890fe2e23288840a268dd3e95eafa4a /source/blender/editors/uvedit/uvedit_parametrizer.h
parentfa7a27e278636ceb8fd3bf6f91dcd5fe165a8198 (diff)
bmeshafied uv unwrapping ops. for lcsm (unwrap), which only takes triangles, I used scanfill to tesselate ngons, which mostly works. scanfill however doesn't always generate nice enough tesselations for lcsm to work properly; the solution is to write a version of beauty fill (which basically turns an arbritrary triangulation into a constrained delauney triangulation) for scanfill, and use it to clean up the tesselations.
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