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authorJoseph Eagar <joeedh@gmail.com>2010-07-19 08:44:37 +0400
committerJoseph Eagar <joeedh@gmail.com>2010-07-19 08:44:37 +0400
commitc11c196efadf5ef52293d782638497f86a209722 (patch)
tree43abcd60b2400d28db8686f4dbea68f17475ef58 /source/blender/editors/uvedit/uvedit_parametrizer.h
parentf54aa7811029c90b6071ccc9e27e57a758e5884d (diff)
parent7f083c45bee15f7540e2a35a725efe28fc962239 (diff)
part 1 of merge from trunk at r30358; it compiles, but doesn't link quite yet :)
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_parametrizer.h')
-rw-r--r--source/blender/editors/uvedit/uvedit_parametrizer.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/editors/uvedit/uvedit_parametrizer.h b/source/blender/editors/uvedit/uvedit_parametrizer.h
index 8d440e2e652..912270da9ca 100644
--- a/source/blender/editors/uvedit/uvedit_parametrizer.h
+++ b/source/blender/editors/uvedit/uvedit_parametrizer.h
@@ -22,7 +22,7 @@ typedef enum ParamBool {
- vertices are implicitly created
- in construct_end the mesh will be split up according to the seams
- the resulting charts must be:
- - manifold, connected, open (at least one boundary loop)
+ - manifold, connected, open (at least one boundary loop)
- output will be written to the uv pointers
*/
@@ -33,16 +33,16 @@ void param_aspect_ratio(ParamHandle *handle, float aspx, float aspy);
int p_face_exists(ParamHandle *handle, ParamKey *vkeys, int i1, int i2, int i3);
void param_face_add(ParamHandle *handle,
- ParamKey key,
- int nverts,
- ParamKey *vkeys,
- float **co,
- float **uv,
+ ParamKey key,
+ int nverts,
+ ParamKey *vkeys,
+ float **co,
+ float **uv,
ParamBool *pin,
ParamBool *select);
void param_edge_set_seam(ParamHandle *handle,
- ParamKey *vkeys);
+ ParamKey *vkeys);
void param_construct_end(ParamHandle *handle, ParamBool fill, ParamBool impl);
void param_delete(ParamHandle *chart);
@@ -51,8 +51,8 @@ void param_delete(ParamHandle *chart);
-----------------------------
- charts with less than two pinned vertices are assigned 2 pins
- lscm is divided in three steps:
- - begin: compute matrix and it's factorization (expensive)
- - solve using pinned coordinates (cheap)
+ - begin: compute matrix and it's factorization (expensive)
+ - solve using pinned coordinates (cheap)
- end: clean up
- uv coordinates are allowed to change within begin/end, for
quick re-solving