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authorCampbell Barton <ideasman42@gmail.com>2012-08-06 23:28:22 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-08-06 23:28:22 +0400
commitd5b9ae57ca1b76ae1a2c296e83cc91029d373cea (patch)
tree83f4a78562886cd88abdcb63d7049d444eae2151 /source/blender/editors/uvedit/uvedit_parametrizer.h
parent43c3fa6c39214b018801caf80873c62755770aec (diff)
Switching images in the image space would modify UV coordinates.
This is an intended feature but works too unreliably. - This setting was stored in each face and only editable by re-running the unwrap, this is too hidden (only discovered this by reading code). - This worked with blender internal but not with cycles, such basic options as changing an image shouldn't behave different depending on the render engine selected. I've ifdef'd out the aspect correction for now, it could be added back as a per scene option and be made to run on both cycles or blender internal but for now I prefer to keep this disabled.
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_parametrizer.h')
-rw-r--r--source/blender/editors/uvedit/uvedit_parametrizer.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/editors/uvedit/uvedit_parametrizer.h b/source/blender/editors/uvedit/uvedit_parametrizer.h
index 9a2fea0d7f9..4c23d49428b 100644
--- a/source/blender/editors/uvedit/uvedit_parametrizer.h
+++ b/source/blender/editors/uvedit/uvedit_parametrizer.h
@@ -56,16 +56,16 @@ ParamHandle *param_construct_begin(void);
void param_aspect_ratio(ParamHandle *handle, float aspx, float aspy);
void param_face_add(ParamHandle *handle,
- ParamKey key,
- int nverts,
- ParamKey *vkeys,
- float **co,
- float **uv,
- ParamBool *pin,
- ParamBool *select, short *unwrap_flag);
+ ParamKey key,
+ int nverts,
+ ParamKey *vkeys,
+ float **co,
+ float **uv,
+ ParamBool *pin,
+ ParamBool *select);
void param_edge_set_seam(ParamHandle *handle,
- ParamKey *vkeys);
+ ParamKey *vkeys);
void param_construct_end(ParamHandle *handle, ParamBool fill, ParamBool impl);
void param_delete(ParamHandle *chart);