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author | Campbell Barton <ideasman42@gmail.com> | 2020-07-11 08:10:05 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-07-11 08:32:59 +0300 |
commit | 651db1b26fa7da3cee4683b10e40f3ef78ae445a (patch) | |
tree | e79974bf7c64fa0e553b7273537e48c65ab06521 /source/blender/editors/uvedit/uvedit_rip.c | |
parent | 020e0f11ff547f1547fecfdc4765e2e1092a4e2c (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_rip.c')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_rip.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/uvedit/uvedit_rip.c b/source/blender/editors/uvedit/uvedit_rip.c index 66903e3eefa..cd518e25971 100644 --- a/source/blender/editors/uvedit/uvedit_rip.c +++ b/source/blender/editors/uvedit/uvedit_rip.c @@ -814,7 +814,7 @@ static bool uv_rip_object(Scene *scene, Object *obedit, const float co[2], const /* Special case: if we have selected faces, isolated them. * This isn't a rip, however it's useful for users as a quick way - * to detech the selection. + * to detach the selection. * * We could also extract an edge loop from the boundary * however in practice it's not that useful, see T78751. */ |