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authorCampbell Barton <ideasman42@gmail.com>2020-07-11 08:10:05 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-07-11 08:32:59 +0300
commit651db1b26fa7da3cee4683b10e40f3ef78ae445a (patch)
treee79974bf7c64fa0e553b7273537e48c65ab06521 /source/blender/editors/uvedit/uvedit_rip.c
parent020e0f11ff547f1547fecfdc4765e2e1092a4e2c (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_rip.c')
-rw-r--r--source/blender/editors/uvedit/uvedit_rip.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/uvedit/uvedit_rip.c b/source/blender/editors/uvedit/uvedit_rip.c
index 66903e3eefa..cd518e25971 100644
--- a/source/blender/editors/uvedit/uvedit_rip.c
+++ b/source/blender/editors/uvedit/uvedit_rip.c
@@ -814,7 +814,7 @@ static bool uv_rip_object(Scene *scene, Object *obedit, const float co[2], const
/* Special case: if we have selected faces, isolated them.
* This isn't a rip, however it's useful for users as a quick way
- * to detech the selection.
+ * to detach the selection.
*
* We could also extract an edge loop from the boundary
* however in practice it's not that useful, see T78751. */