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authorCampbell Barton <ideasman42@gmail.com>2021-12-08 16:55:11 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-12-08 17:14:10 +0300
commit61776befc3f88c373e47ccbdf8c75e2ca0f4e987 (patch)
tree0214b7c5146300d41b7bcbe99f87c92599608e7f /source/blender/editors/uvedit/uvedit_select.c
parent8f1997975dc60bc1c18992458603ecd58dfded6d (diff)
Cleanup: move public doc-strings into headers for 'editors'
Ref T92709
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_select.c')
-rw-r--r--source/blender/editors/uvedit/uvedit_select.c17
1 files changed, 0 insertions, 17 deletions
diff --git a/source/blender/editors/uvedit/uvedit_select.c b/source/blender/editors/uvedit/uvedit_select.c
index 86390882bed..72fd31503de 100644
--- a/source/blender/editors/uvedit/uvedit_select.c
+++ b/source/blender/editors/uvedit/uvedit_select.c
@@ -148,10 +148,6 @@ BMLoop *ED_uvedit_active_edge_loop_get(BMesh *bm)
/** \name Visibility and Selection Utilities
* \{ */
-/**
- * Intentionally don't return #UV_SELECT_ISLAND as it's not an element type.
- * In this case return #UV_SELECT_VERTEX as a fallback.
- */
char ED_uvedit_select_mode_get(const Scene *scene)
{
const ToolSettings *ts = scene->toolsettings;
@@ -719,15 +715,6 @@ bool uv_find_nearest_edge_multi(
return found;
}
-/**
- * \param only_in_face: when true, only hit faces which `co` is inside.
- * This gives users a result they might expect, especially when zoomed in.
- *
- * \note Concave faces can cause odd behavior, although in practice this isn't often an issue.
- * The center can be outside the face, in this case the distance to the center
- * could cause the face to be considered too far away.
- * If this becomes an issue we could track the distance to the faces closest edge.
- */
bool uv_find_nearest_face_ex(
Scene *scene, Object *obedit, const float co[2], UvNearestHit *hit, const bool only_in_face)
{
@@ -1542,10 +1529,6 @@ static void uv_select_linked_multi(Scene *scene,
}
}
-/**
- * \warning This returns first selected UV,
- * not ideal in many cases since there could be multiple.
- */
const float *uvedit_first_selected_uv_from_vertex(Scene *scene,
BMVert *eve,
const int cd_loop_uv_offset)