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authorChris Blackbourn <chrisbblend@gmail.com>2022-08-11 05:18:31 +0300
committerChris Blackbourn <chrisbblend@gmail.com>2022-08-11 05:20:44 +0300
commitf35d671f466da324ebe70eef3edf12bd3b2b63c9 (patch)
treecc2187cd0844b1f6f911c9c9e2cc05cdec4b43d0 /source/blender/editors/uvedit/uvedit_select.c
parentd52d71b834433c7da3ac671ba965305568d64529 (diff)
Cleanup: refactoring uvislands to prepare for python api
Add element_map->island_total_uvs. Add element_map->island_total_unique_uvs. Simplify callers based on new members. Add comments. Resolves: D15598
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_select.c')
-rw-r--r--source/blender/editors/uvedit/uvedit_select.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/uvedit/uvedit_select.c b/source/blender/editors/uvedit/uvedit_select.c
index 749c59ea6a4..d88da21ef98 100644
--- a/source/blender/editors/uvedit/uvedit_select.c
+++ b/source/blender/editors/uvedit/uvedit_select.c
@@ -5395,7 +5395,7 @@ static void uv_isolate_selected_islands(const Scene *scene,
return;
}
- int num_islands = elementmap->totalIslands;
+ int num_islands = elementmap->total_islands;
/* Boolean array that tells if island with index i is completely selected or not. */
bool *is_island_not_selected = MEM_callocN(sizeof(bool) * (num_islands), __func__);