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authorCampbell Barton <ideasman42@gmail.com>2012-12-12 10:53:39 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-12-12 10:53:39 +0400
commit44b634bcb1363fa600e0f9300dcaa76402b47738 (patch)
treec5fe9bfe9fb8496f67c6fad4447ed225decdf20d /source/blender/editors/uvedit/uvedit_smart_stitch.c
parent3759c10e5c832672920daf80b0f1018604cfb4b4 (diff)
make EDBM_index_arrays's stay in memory, blender was allocating an array and filling it for verts/edges/faces on every redraw.
this may introduce bugs which I didn't catch, but they are very easy to identify in a debug build which has asserts to ensure the arrays are valid before use. in my own test drawing ~98,304 quads - this gave an overall ~16% drawing speedup.
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_smart_stitch.c')
-rw-r--r--source/blender/editors/uvedit/uvedit_smart_stitch.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/editors/uvedit/uvedit_smart_stitch.c b/source/blender/editors/uvedit/uvedit_smart_stitch.c
index b67747ead5a..9c99eb196c2 100644
--- a/source/blender/editors/uvedit/uvedit_smart_stitch.c
+++ b/source/blender/editors/uvedit/uvedit_smart_stitch.c
@@ -1256,7 +1256,7 @@ static int stitch_init(bContext *C, wmOperator *op)
int faceIndex, elementIndex;
UvElement *element;
- EDBM_index_arrays_init(em, BM_FACE);
+ EDBM_index_arrays_ensure(em, BM_FACE);
RNA_BEGIN (op->ptr, itemptr, "selection")
{
@@ -1268,7 +1268,6 @@ static int stitch_init(bContext *C, wmOperator *op)
}
RNA_END;
- EDBM_index_arrays_free(em);
/* Clear the selection */
RNA_collection_clear(op->ptr, "selection");