diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2012-02-21 22:20:47 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2012-02-21 22:20:47 +0400 |
commit | 9c3710df1f03ce9d792ad39b6d4a2563c73f19bc (patch) | |
tree | 5df400206ebfde5046e02721d348e5a52ae3eda7 /source/blender/editors/uvedit/uvedit_smart_stitch.c | |
parent | fe807c008c74d7c10c656c1c25cc267fcdfef27a (diff) |
uv stitch static island highlight ported to bmesh system.
Unfortunately since we are missing a way to tesselate uvs, the result will look good only on concave faces since we are essentially using a triangle fan to draw. When a tesselation of uv polygons is possible the tool should also change to use that instead. This will also influence the preview drawing code, coming next.
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_smart_stitch.c')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_smart_stitch.c | 77 |
1 files changed, 40 insertions, 37 deletions
diff --git a/source/blender/editors/uvedit/uvedit_smart_stitch.c b/source/blender/editors/uvedit/uvedit_smart_stitch.c index b63cb458c0a..d8f159b51ff 100644 --- a/source/blender/editors/uvedit/uvedit_smart_stitch.c +++ b/source/blender/editors/uvedit/uvedit_smart_stitch.c @@ -140,7 +140,6 @@ typedef struct StitchState { /* island that stays in place */ int static_island; /* store number of primitives per face so that we can allocate the active island buffer later */ - unsigned int *quads_per_island; unsigned int *tris_per_island; } StitchState; @@ -164,6 +163,7 @@ static StitchPreviewer * stitch_preview_init(void) { _stitch_preview = MEM_mallocN(sizeof(StitchPreviewer), "stitch_previewer"); _stitch_preview->preview_tris = NULL; + _stitch_preview->preview_coords = NULL; _stitch_preview->preview_stitchable = NULL; _stitch_preview->preview_unstitchable = NULL; @@ -199,6 +199,11 @@ static void stitch_preview_delete(void) MEM_freeN(_stitch_preview->static_tris); _stitch_preview->static_tris = NULL; } + if(_stitch_preview->preview_coords){ + MEM_freeN(_stitch_preview->preview_coords); + _stitch_preview->preview_coords = NULL; + } + MEM_freeN(_stitch_preview); _stitch_preview = NULL; } @@ -296,7 +301,6 @@ static int stitch_check_uvs_state_stitchable(UvElement *element, UvElement *elem /* calculate snapping for islands */ static void stitch_calculate_island_snapping(StitchState *state, StitchPreviewer *preview, IslandStitchData *island_stitch_data, int final){ int i; - BMFace *efa; UvElement *element; for(i = 0; i < state->element_map->totalIslands; i++){ @@ -322,8 +326,6 @@ static void stitch_calculate_island_snapping(StitchState *state, StitchPreviewer l = BM_iter_at_index(state->em->bm, BM_LOOPS_OF_FACE, element->face, element->tfindex); luv = CustomData_bmesh_get(&state->em->bm->ldata, l->head.data, CD_MLOOPUV); - efa = element->face; - if(final){ stitch_uv_rotate(island_stitch_data[i].rotation, island_stitch_data[i].medianPoint, luv->uv); @@ -331,24 +333,16 @@ static void stitch_calculate_island_snapping(StitchState *state, StitchPreviewer luv->uv[0] += island_stitch_data[i].translation[0]; luv->uv[1] += island_stitch_data[i].translation[1]; } - /* BMESH_TODO preview - else if(efa->tmp.l != STITCH_NO_PREVIEW){ - if(efa->v4){ - - stitch_uv_rotate(island_stitch_data[i].rotation, island_stitch_data[i].medianPoint, &preview->preview_quads[efa->tmp.l + 2*element->tfindex]); - - preview->preview_quads[efa->tmp.l + 2*element->tfindex] += island_stitch_data[i].translation[0]; - preview->preview_quads[efa->tmp.l + 2*element->tfindex + 1] += island_stitch_data[i].translation[1]; - } - else { - stitch_uv_rotate(island_stitch_data[i].rotation, island_stitch_data[i].medianPoint, &preview->preview_tris[efa->tmp.l + 2*element->tfindex]); + else {//if(preview_position[BM_elem_index_get(efa)] != STITCH_NO_PREVIEW){ + /* BMESH_TODO preview + stitch_uv_rotate(island_stitch_data[i].rotation, island_stitch_data[i].medianPoint, &preview->preview_tris[efa->tmp.l + 2*element->tfindex]); - preview->preview_tris[efa->tmp.l + 2*element->tfindex] += island_stitch_data[i].translation[0]; - preview->preview_tris[efa->tmp.l + 2*element->tfindex + 1] += island_stitch_data[i].translation[1]; - } - }*/ - (void)preview; + preview->preview_tris[efa->tmp.l + 2*element->tfindex] += island_stitch_data[i].translation[0]; + preview->preview_tris[efa->tmp.l + 2*element->tfindex + 1] += island_stitch_data[i].translation[1]; + */ + (void)preview; + } } /* cleanup */ element->flag &= STITCH_SELECTED; @@ -455,9 +449,6 @@ static void stitch_state_delete(StitchState *stitch_state) if(stitch_state->selection_stack){ MEM_freeN(stitch_state->selection_stack); } - if(stitch_state->quads_per_island){ - MEM_freeN(stitch_state->quads_per_island); - } if(stitch_state->tris_per_island){ MEM_freeN(stitch_state->tris_per_island); } @@ -509,10 +500,11 @@ static void stitch_set_face_preview_buffer_position(BMFace *efa, StitchPreviewer if(preview_position[index] == STITCH_NO_PREVIEW) { - preview_position[index] = preview->num_tris*6; + //int num_of_tris = (efa->len > 2)? efa->len-2 : 0; + //preview->num_tris*3; /* BMESH_TODO, count per face triangles */ - //preview->num_tris += 4; + //preview->num_tris += num_of_tris; } } @@ -660,12 +652,14 @@ static int stitch_process_data(StitchState *state, Scene *scene, int final) * Setup the preview buffers and fill them with the appropriate data * *********************************************************************/ if(!final){ + BMIter liter; BMLoop *l; MLoopUV *luv; - unsigned int tricount = 0; + unsigned int buffer_index = 0; int stitchBufferIndex = 0, unstitchBufferIndex = 0; /* initialize the preview buffers */ - preview->preview_tris = (float *)MEM_mallocN(preview->num_tris*sizeof(float)*6, "tri_uv_stitch_prev"); + preview->preview_tris = (unsigned int *)MEM_mallocN(preview->num_tris*sizeof(unsigned int)*3, "tri_uv_stitch_prev"); + preview->preview_coords = (float *)MEM_mallocN(state->total_separate_uvs*sizeof(float)*2, "co_uv_stitch_prev"); preview->preview_stitchable = (float *)MEM_mallocN(preview->num_stitchable*sizeof(float)*2, "stitch_preview_stichable_data"); preview->preview_unstitchable = (float *)MEM_mallocN(preview->num_unstitchable*sizeof(float)*2, "stitch_preview_unstichable_data"); @@ -674,7 +668,7 @@ static int stitch_process_data(StitchState *state, Scene *scene, int final) preview->num_static_tris = state->tris_per_island[state->static_island]; /* will cause cancel and freeing of all data structures so OK */ - if(!preview->preview_tris || !preview->preview_stitchable || !preview->preview_unstitchable){ + if(!preview->preview_tris || !preview->preview_stitchable || !preview->preview_unstitchable || !preview->preview_coords){ return 0; } @@ -692,10 +686,23 @@ static int stitch_process_data(StitchState *state, Scene *scene, int final) } if(element->island == state->static_island){ - /* BMESH_TODO preview */ - //memcpy(preview->static_tris + tricount*6, &mt->uv[0][0], 6*sizeof(float)); - //tricount++; - (void)tricount; + int numoftris = efa->len - 2; + BMLoop *fl = BM_FACE_FIRST_LOOP(efa); + MLoopUV *fuv = CustomData_bmesh_get(&state->em->bm->ldata, fl->head.data, CD_MLOOPUV); + i = 0; + BM_ITER(l, &liter, state->em->bm, BM_LOOPS_OF_FACE, efa) { + if(i++ < numoftris){ + /* using next since the first uv is already accounted for */ + BMLoop *lnext = l->next; + MLoopUV *luvnext = CustomData_bmesh_get(&state->em->bm->ldata, lnext->next->head.data, CD_MLOOPUV);; + luv = CustomData_bmesh_get(&state->em->bm->ldata, lnext->head.data, CD_MLOOPUV); + + memcpy(preview->static_tris + buffer_index, fuv->uv, 2*sizeof(float)); + memcpy(preview->static_tris + buffer_index + 2, luv->uv, 2*sizeof(float)); + memcpy(preview->static_tris + buffer_index + 4, luvnext->uv, 2*sizeof(float)); + buffer_index += 6; + }else break; + } } } } @@ -1176,12 +1183,9 @@ static int stitch_init(bContext *C, wmOperator *op) /***** initialise static island preview data *****/ - state->quads_per_island = MEM_mallocN(sizeof(*state->quads_per_island)*state->element_map->totalIslands, - "stitch island quads"); state->tris_per_island = MEM_mallocN(sizeof(*state->tris_per_island)*state->element_map->totalIslands, "stitch island tris"); for(i = 0; i < state->element_map->totalIslands; i++){ - state->quads_per_island[i] = 0; state->tris_per_island[i] = 0; } @@ -1189,8 +1193,7 @@ static int stitch_init(bContext *C, wmOperator *op) UvElement *element = ED_get_uv_element(state->element_map, efa, 0); if(element){ - /* BMESH_TODO preview active island */ - //state->tris_per_island[element->island]++; + state->tris_per_island[element->island] += (efa->len > 2)? efa->len-2 : 0; } } |