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authorCampbell Barton <ideasman42@gmail.com>2016-11-25 08:20:30 +0300
committerCampbell Barton <ideasman42@gmail.com>2016-11-25 08:39:34 +0300
commite1e49fd1a8a5bca7f95ba230a7daf12fb059779b (patch)
tree9913ba1244a0904189361058713489666d64d2dc /source/blender/editors/uvedit/uvedit_smart_stitch.c
parentd30a0239a2fb1bf28befc547d9c4986b6be4d662 (diff)
Math Lib: rotate matrix cleanup
- Remove 'rotate_m2', unlike 'rotate_m4' it created a new matrix duplicating 'angle_to_mat2' - now used instead. (better avoid matching functions having different behavior). - Add 'axis_angle_to_mat4_single', convenience wrapper for 'axis_angle_to_mat3_single'. - Replace 'unit_m4(), rotate_m4()' with a single call to 'axis_angle_to_mat4_single'.
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_smart_stitch.c')
-rw-r--r--source/blender/editors/uvedit/uvedit_smart_stitch.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/uvedit/uvedit_smart_stitch.c b/source/blender/editors/uvedit/uvedit_smart_stitch.c
index 59442e89787..50aec737c8e 100644
--- a/source/blender/editors/uvedit/uvedit_smart_stitch.c
+++ b/source/blender/editors/uvedit/uvedit_smart_stitch.c
@@ -459,7 +459,7 @@ static void stitch_calculate_island_snapping(
island_stitch_data[i].num_rot_elements_neg) / totelem;
}
- rotate_m2(rotation_mat, rotation);
+ angle_to_mat2(rotation_mat, rotation);
numOfIslandUVs = getNumOfIslandUvs(state->element_map, i);
element = &state->element_map->buf[state->element_map->islandIndices[i]];
for (j = 0; j < numOfIslandUVs; j++, element++) {