diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-01-15 15:24:20 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-01-15 15:30:31 +0300 |
commit | b8e8c0e325d213f2dcf4adad5506989fa224716e (patch) | |
tree | adb3d7fa8735426ea856a929f562655b2eaf64cb /source/blender/editors/uvedit/uvedit_unwrap_ops.c | |
parent | 4226ee0b71fec6f08897dacf3d6632526618acca (diff) |
Cleanup: comment line length (editors)
Prevents clang-format wrapping text before comments.
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_unwrap_ops.c')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_unwrap_ops.c | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/source/blender/editors/uvedit/uvedit_unwrap_ops.c b/source/blender/editors/uvedit/uvedit_unwrap_ops.c index 6c818a6a75e..93ba2f62029 100644 --- a/source/blender/editors/uvedit/uvedit_unwrap_ops.c +++ b/source/blender/editors/uvedit/uvedit_unwrap_ops.c @@ -470,7 +470,8 @@ static ParamHandle *construct_param_handle_subsurfed(Scene *scene, Object *ob, B /* number of vertices and faces for subsurfed mesh*/ int numOfEdges, numOfFaces; - /* holds a map to editfaces for every subsurfed MFace. These will be used to get hidden/ selected flags etc. */ + /* holds a map to editfaces for every subsurfed MFace. + * These will be used to get hidden/ selected flags etc. */ BMFace **faceMap; /* similar to the above, we need a way to map edges to their original ones */ BMEdge **edgeMap; @@ -1432,7 +1433,8 @@ static int unwrap_exec(bContext *C, wmOperator *op) const bool use_subsurf = RNA_boolean_get(op->ptr, "use_subsurf_data"); bool implicit = false; int reported_errors = 0; - /* We will report an error unless at least one object has the subsurf modifier in the right place. */ + /* We will report an error unless at least one object + * has the subsurf modifier in the right place. */ bool subsurf_error = use_subsurf; uint objects_len = 0; @@ -2107,7 +2109,8 @@ void ED_uvedit_add_simple_uvs(Main *bmain, Scene *scene, Object *ob) &bm_mesh_allocsize_default, &((struct BMeshCreateParams){.use_toolflags = false,})); - /* turn sync selection off, since we are not in edit mode we need to ensure only the uv flags are tested */ + /* turn sync selection off, + * since we are not in edit mode we need to ensure only the uv flags are tested */ scene->toolsettings->uv_flag &= ~UV_SYNC_SELECTION; ED_mesh_uv_texture_ensure(me, NULL); |