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authorAaron Carlisle <carlisle.b3d@gmail.com>2020-06-15 02:06:37 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2020-06-15 02:06:58 +0300
commitcaa1b16acc21471970621ee6a7a7f7cb69529343 (patch)
treeff28f92cbcb9d1ef5f044e5d802704990cde3c6b /source/blender/editors/uvedit/uvedit_unwrap_ops.c
parent4155f8dc21a99be61e5dc53ff950c8c72a4ba9c1 (diff)
UI: Do not use term 'Subsurf'
So not to be confused with subsurf scatter Differential Revision: https://developer.blender.org/D8005
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_unwrap_ops.c')
-rw-r--r--source/blender/editors/uvedit/uvedit_unwrap_ops.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/uvedit/uvedit_unwrap_ops.c b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
index c4dcaaaa8b2..3227a9557e6 100644
--- a/source/blender/editors/uvedit/uvedit_unwrap_ops.c
+++ b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
@@ -1824,7 +1824,7 @@ void UV_OT_unwrap(wmOperatorType *ot)
ot->srna,
"use_subsurf_data",
0,
- "Use Subsurf Modifier",
+ "Use Subdivision Surface",
"Map UVs taking vertex position after Subdivision Surface modifier has been applied");
RNA_def_float_factor(
ot->srna, "margin", 0.001f, 0.0f, 1.0f, "Margin", "Space between islands", 0.0f, 1.0f);