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authorCampbell Barton <ideasman42@gmail.com>2012-02-18 15:44:30 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-02-18 15:44:30 +0400
commit2fd4877c766f42f38882c512ad9572c27173fefa (patch)
treee2a9b2a0eae5cf06012923a3539c27afc7704ad3 /source/blender/editors/uvedit
parenta677e016d6f04f580ceebddecaf5f86132a5b147 (diff)
minor bmesh api changes.
- use SMOOTH flag for edges (removed sharp flag and inverted), gives us an extra flag slot available. - rename BM_edge_is_nonmanifold --> BM_edge_is_manifold and invert result, BM_vert_is_nonmanifold too.
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r--source/blender/editors/uvedit/uvedit_ops.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index c1e7e6cd04c..0df2a70302a 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -3452,7 +3452,7 @@ static int seams_from_islands_exec(bContext *C, wmOperator *op)
if(mark_seams)
BM_elem_flag_enable(editedge, BM_ELEM_SEAM);
if(mark_sharp)
- BM_elem_flag_enable(editedge, BM_ELEM_SHARP);
+ BM_elem_flag_disable(editedge, BM_ELEM_SMOOTH);
}
}