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authorAntony Riakiotakis <kalast@gmail.com>2012-02-21 23:41:38 +0400
committerAntony Riakiotakis <kalast@gmail.com>2012-02-21 23:41:38 +0400
commita4e69673233e2506075ff43e3cdb09652fd66236 (patch)
treec5005aee4bb0628637e2540da7113c80be4b6284 /source/blender/editors/uvedit
parent9c3710df1f03ce9d792ad39b6d4a2563c73f19bc (diff)
change UvElement to directly use BMLoop * instead of tfindex. This saves quite some lookups on uv sculpting and stitching. Based on BMESH todo by Campbell, thanks for the idea!
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r--source/blender/editors/uvedit/uvedit_intern.h2
-rw-r--r--source/blender/editors/uvedit/uvedit_ops.c7
-rw-r--r--source/blender/editors/uvedit/uvedit_smart_stitch.c61
3 files changed, 34 insertions, 36 deletions
diff --git a/source/blender/editors/uvedit/uvedit_intern.h b/source/blender/editors/uvedit/uvedit_intern.h
index c66e2971af1..55a7bf63410 100644
--- a/source/blender/editors/uvedit/uvedit_intern.h
+++ b/source/blender/editors/uvedit/uvedit_intern.h
@@ -81,7 +81,7 @@ void uv_find_nearest_edge(struct Scene *scene, struct Image *ima, struct BMEditM
/* utility tool functions */
-struct UvElement *ED_get_uv_element(struct UvElementMap *map, struct BMFace *efa, int index);
+struct UvElement *ED_get_uv_element(struct UvElementMap *map, struct BMFace *efa, struct BMLoop *l);
void uvedit_live_unwrap_update(struct SpaceImage *sima, struct Scene *scene, struct Object *obedit);
/* smart stitch */
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index df1c9c48f99..92912018812 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -938,15 +938,10 @@ static UvMapVert *uv_vertex_map_get(UvVertMap *vmap, BMFace *efa, int a)
return NULL;
}
-/* BMESH_TODO - in some cases we already know the loop so looking up the index isnt needed */
-
-UvElement *ED_get_uv_element(UvElementMap *map, BMFace *efa, int index)
+UvElement *ED_get_uv_element(UvElementMap *map, BMFace *efa, BMLoop *l)
{
- BMLoop *l;
UvElement *element;
- l = BM_iter_at_index(NULL, BM_LOOPS_OF_FACE, efa, index);
-
element = map->vert[BM_elem_index_get(l->v)];
for(; element; element = element->next)
diff --git a/source/blender/editors/uvedit/uvedit_smart_stitch.c b/source/blender/editors/uvedit/uvedit_smart_stitch.c
index d8f159b51ff..4c7bb639d57 100644
--- a/source/blender/editors/uvedit/uvedit_smart_stitch.c
+++ b/source/blender/editors/uvedit/uvedit_smart_stitch.c
@@ -274,9 +274,9 @@ static int stitch_check_uvs_stitchable(UvElement *element, UvElement *element_it
BMLoop *l_orig, *l_iter;
- l_orig = BM_iter_at_index(state->em->bm, BM_LOOPS_OF_FACE, element->face, element->tfindex);
+ l_orig = element->l;
luv_orig = CustomData_bmesh_get(&state->em->bm->ldata, l_orig->head.data, CD_MLOOPUV);
- l_iter = BM_iter_at_index(state->em->bm, BM_LOOPS_OF_FACE, element->face, element_iter->tfindex);
+ l_iter = element_iter->l;
luv_iter = CustomData_bmesh_get(&state->em->bm->ldata, l_iter->head.data, CD_MLOOPUV);
if(fabs(luv_orig->uv[0] - luv_iter->uv[0]) < limit
@@ -323,7 +323,7 @@ static void stitch_calculate_island_snapping(StitchState *state, StitchPreviewer
MLoopUV *luv;
BMLoop *l;
- l = BM_iter_at_index(state->em->bm, BM_LOOPS_OF_FACE, element->face, element->tfindex);
+ l = element->l;
luv = CustomData_bmesh_get(&state->em->bm->ldata, l->head.data, CD_MLOOPUV);
if(final){
@@ -366,9 +366,9 @@ static void stitch_island_calculate_edge_rotation(UvEdge *edge, StitchState *sta
element1 = state->uvs[edge->uv1];
element2 = state->uvs[edge->uv2];
- l1 = BM_iter_at_index(state->em->bm, BM_LOOPS_OF_FACE, element1->face, element1->tfindex);
+ l1 = element1->l;
luv1 = CustomData_bmesh_get(&state->em->bm->ldata, l1->head.data, CD_MLOOPUV);
- l2 = BM_iter_at_index(state->em->bm, BM_LOOPS_OF_FACE, element2->face, element2->tfindex);
+ l2 = element2->l;
luv2 = CustomData_bmesh_get(&state->em->bm->ldata, l2->head.data, CD_MLOOPUV);
index1 = uvfinal_map[element1 - state->element_map->buf];
@@ -406,7 +406,7 @@ static void stitch_island_calculate_vert_rotation(UvElement *element, StitchStat
if(element->island == state->static_island && !state->midpoints)
return;
- l = BM_iter_at_index(NULL, BM_LOOPS_OF_FACE, element->face, element->tfindex);
+ l = element->l;
index = BM_elem_index_get(l->v);
@@ -473,7 +473,7 @@ static void determine_uv_stitchability(UvElement *element, StitchState *state, I
UvElement *element_iter;
BMLoop *l;
- l = BM_iter_at_index(NULL, BM_LOOPS_OF_FACE, element->face, element->tfindex);
+ l = element->l;
vert_index = BM_elem_index_get(l->v);
element_iter = state->element_map->vert[vert_index];
@@ -537,7 +537,7 @@ static void stitch_validate_stichability (UvElement *element, StitchState *state
int vert_index;
BMLoop *l;
- l = BM_iter_at_index(NULL, BM_LOOPS_OF_FACE, element->face, element->tfindex);
+ l = element->l;
vert_index = BM_elem_index_get(l->v);
@@ -675,7 +675,7 @@ static int stitch_process_data(StitchState *state, Scene *scene, int final)
/* copy data from MTFaces to the preview display buffers */
BM_ITER(efa, &iter, state->em->bm, BM_FACES_OF_MESH, NULL) {
/* just to test if face was added for processing. uvs of inselected vertices will return NULL */
- UvElement *element = ED_get_uv_element(state->element_map, efa, 0);
+ UvElement *element = ED_get_uv_element(state->element_map, efa, BM_FACE_FIRST_LOOP(efa));
if(element){
int index = BM_elem_index_get(efa);
@@ -711,7 +711,7 @@ static int stitch_process_data(StitchState *state, Scene *scene, int final)
for(i = 0; i < state->total_separate_uvs; i++){
UvElement *element = (UvElement *)state->uvs[i];
if(element->flag & STITCH_STITCHABLE){
- l = BM_iter_at_index(state->em->bm, BM_LOOPS_OF_FACE, element->face, element->tfindex);
+ l = element->l;
luv = CustomData_bmesh_get(&state->em->bm->ldata, l->head.data, CD_MLOOPUV);
copy_v2_v2(&preview->preview_stitchable[stitchBufferIndex*2], luv->uv);
@@ -719,7 +719,7 @@ static int stitch_process_data(StitchState *state, Scene *scene, int final)
stitchBufferIndex++;
}
else if(element->flag & STITCH_SELECTED){
- l = BM_iter_at_index(state->em->bm, BM_LOOPS_OF_FACE, element->face, element->tfindex);
+ l = element->l;
luv = CustomData_bmesh_get(&state->em->bm->ldata, l->head.data, CD_MLOOPUV);
copy_v2_v2(&preview->preview_unstitchable[unstitchBufferIndex*2], luv->uv);
@@ -743,7 +743,7 @@ static int stitch_process_data(StitchState *state, Scene *scene, int final)
MLoopUV *luv;
UvElement *element_iter;
- l = BM_iter_at_index(state->em->bm, BM_LOOPS_OF_FACE, element->face, element->tfindex);
+ l = element->l;
luv = CustomData_bmesh_get(&state->em->bm->ldata, l->head.data, CD_MLOOPUV);
@@ -760,7 +760,7 @@ static int stitch_process_data(StitchState *state, Scene *scene, int final)
for(;element_iter; element_iter = element_iter->next){
if(element_iter->separate){
if(stitch_check_uvs_state_stitchable(element, element_iter, state)){
- l = BM_iter_at_index(state->em->bm, BM_LOOPS_OF_FACE, element_iter->face, element_iter->tfindex);
+ l = element_iter->l;
luv = CustomData_bmesh_get(&state->em->bm->ldata, l->head.data, CD_MLOOPUV);
if(stitch_midpoints){
add_v2_v2(final_position[i].uv, luv->uv);
@@ -789,7 +789,7 @@ static int stitch_process_data(StitchState *state, Scene *scene, int final)
BMLoop *l;
MLoopUV *luv;
- l = BM_iter_at_index(state->em->bm, BM_LOOPS_OF_FACE, element->face, element->tfindex);
+ l = element->l;
luv = CustomData_bmesh_get(&state->em->bm->ldata, l->head.data, CD_MLOOPUV);
/* accumulate each islands' translation from stitchable elements. it is important to do here
@@ -832,7 +832,7 @@ static int stitch_process_data(StitchState *state, Scene *scene, int final)
BMLoop *l;
MLoopUV *luv;
- l = BM_iter_at_index(state->em->bm, BM_LOOPS_OF_FACE, element_iter->face, element_iter->tfindex);
+ l = element_iter->l;
luv = CustomData_bmesh_get(&state->em->bm->ldata, l->head.data, CD_MLOOPUV);
element_iter->flag |= STITCH_PROCESSED;
@@ -897,7 +897,7 @@ static void stitch_select_uv(UvElement *element, StitchState *state, int always_
UvElement *element_iter;
UvElement **selection_stack = state->selection_stack;
- l = BM_iter_at_index(state->em->bm, BM_LOOPS_OF_FACE, element->face, element->tfindex);
+ l = element->l;
element_iter = state->element_map->vert[BM_elem_index_get(l->v)];
/* first deselect all common uvs */
@@ -1049,18 +1049,13 @@ static int stitch_init(bContext *C, wmOperator *op)
counter = 0;
/* Now, on to generate our uv connectivity data */
BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
- int nverts;
-
if (!(ts->uv_flag & UV_SYNC_SELECTION) && ((BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) || !BM_elem_flag_test(efa, BM_ELEM_SELECT)))
continue;
- nverts = efa->len;
- i = 0;
-
BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
- UvElement *element = ED_get_uv_element(state->element_map, efa, i);
+ UvElement *element = ED_get_uv_element(state->element_map, efa, l);
int offset1, itmp1 = element - state->element_map->buf;
- int offset2, itmp2 = ED_get_uv_element(state->element_map, efa, (i+1)%nverts) - state->element_map->buf;
+ int offset2, itmp2 = ED_get_uv_element(state->element_map, efa, l->next) - state->element_map->buf;
offset1 = map[itmp1];
offset2 = map[itmp2];
@@ -1087,7 +1082,6 @@ static int stitch_init(bContext *C, wmOperator *op)
all_edges[counter].flag = STITCH_BOUNDARY;
}
counter++;
- i++;
}
}
@@ -1159,7 +1153,7 @@ static int stitch_init(bContext *C, wmOperator *op)
faceIndex = RNA_int_get(&itemptr, "face_index");
elementIndex = RNA_int_get(&itemptr, "element_index");
efa = EDBM_get_face_for_index(em, faceIndex);
- element = ED_get_uv_element(state->element_map, efa, elementIndex);
+ element = ED_get_uv_element(state->element_map, efa, BM_iter_at_index(NULL, BM_LOOPS_OF_FACE, efa, elementIndex));
stitch_select_uv(element, state, 1);
}
RNA_END;
@@ -1173,7 +1167,7 @@ static int stitch_init(bContext *C, wmOperator *op)
i = 0;
BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
if(uvedit_uv_selected(em, scene, l)){
- UvElement *element = ED_get_uv_element(state->element_map, efa, i);
+ UvElement *element = ED_get_uv_element(state->element_map, efa, l);
stitch_select_uv(element, state, 1);
}
i++;
@@ -1190,7 +1184,7 @@ static int stitch_init(bContext *C, wmOperator *op)
}
BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
- UvElement *element = ED_get_uv_element(state->element_map, efa, 0);
+ UvElement *element = ED_get_uv_element(state->element_map, efa, BM_FACE_FIRST_LOOP(efa));
if(element){
state->tris_per_island[element->island] += (efa->len > 2)? efa->len-2 : 0;
@@ -1243,12 +1237,21 @@ static void stitch_exit(bContext *C, wmOperator *op, int finished)
/* Store selection for re-execution of stitch */
for(i = 0; i < stitch_state->selection_size; i++){
PointerRNA itemptr;
+ int j = 0;
+ BMIter liter;
+ BMLoop *l;
UvElement *element = stitch_state->selection_stack[i];
RNA_collection_add(op->ptr, "selection", &itemptr);
RNA_int_set(&itemptr, "face_index", BM_elem_index_get(element->face));
- RNA_int_set(&itemptr, "element_index", element->tfindex);
+
+ /* iterate to get the loop index. Better have this once here than everywhere else */
+ BM_ITER(l, &liter, stitch_state->em->bm, BM_LOOPS_OF_FACE, element->face) {
+ if(element->l == l)
+ RNA_int_set(&itemptr, "element_index", j);
+ j++;
+ }
}
@@ -1306,7 +1309,7 @@ static void stitch_select(bContext *C, Scene *scene, wmEvent *event, StitchState
* you can do stuff like deselect the opposite stitchable vertex and the initial still gets deselected */
/* This works due to setting of tmp in find nearest uv vert */
- UvElement *element = ED_get_uv_element(stitch_state->element_map, hit.efa, hit.lindex);
+ UvElement *element = ED_get_uv_element(stitch_state->element_map, hit.efa, hit.l);
stitch_select_uv(element, stitch_state, 0);
}