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author | Antony Riakiotakis <kalast@gmail.com> | 2012-02-06 23:25:12 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2012-02-06 23:25:12 +0400 |
commit | d1833a2c99a041fab6c624bb2b9e5e22dc654412 (patch) | |
tree | c466188edb6c6a41958f6417c27b75b9a0e7211e /source/blender/editors/uvedit | |
parent | 0adcdbc77d2fe356a69dc95b2021428a873c9de7 (diff) |
Ported UvElementMap code to bmesh, still untested but at least compiling.
Next, uv sculpting will be ported.
Also fixed "initializer element is not computable at load time" compile error caused due to bit-shifting a constant past its precision length (1L should be 1LL for 32 positions left shift).
Diffstat (limited to 'source/blender/editors/uvedit')
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