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authorAntony Riakiotakis <kalast@gmail.com>2012-02-06 23:25:12 +0400
committerAntony Riakiotakis <kalast@gmail.com>2012-02-06 23:25:12 +0400
commitd1833a2c99a041fab6c624bb2b9e5e22dc654412 (patch)
treec466188edb6c6a41958f6417c27b75b9a0e7211e /source/blender/editors/uvedit
parent0adcdbc77d2fe356a69dc95b2021428a873c9de7 (diff)
Ported UvElementMap code to bmesh, still untested but at least compiling.
Next, uv sculpting will be ported. Also fixed "initializer element is not computable at load time" compile error caused due to bit-shifting a constant past its precision length (1L should be 1LL for 32 positions left shift).
Diffstat (limited to 'source/blender/editors/uvedit')
0 files changed, 0 insertions, 0 deletions