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author | Brecht Van Lommel <brecht@blender.org> | 2020-04-22 14:54:35 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2020-04-22 14:59:14 +0300 |
commit | bc83fc9c04bef0e151518e8da299243999363799 (patch) | |
tree | 9528b342b647cf14f19f538b5c207bbabf17fb59 /source/blender/editors/uvedit | |
parent | b2cc2dda9c37775b04b6a9b4e07a25a51c74c693 (diff) |
Fix T75981: crash in sculpt mode with mesh that used to have multiple materials
The material indices in a mesh can exceed the number of available materials
slots in the object or mesh, sculpt drawing was not taking that into account.
Diffstat (limited to 'source/blender/editors/uvedit')
0 files changed, 0 insertions, 0 deletions