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authorCampbell Barton <ideasman42@gmail.com>2020-01-07 14:11:19 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-01-07 14:14:36 +0300
commitc128b30bd13bbf48a701fe068fa27c1d21378515 (patch)
treed7cb94213e72d823bfa41f336a67fbaf947efbc7 /source/blender/editors/uvedit
parentcb1f48ab7f5024715a898b767576ce4258098516 (diff)
Edit Mesh: pass in Mesh instead of BMEditMesh to EDBM_update_generic
This avoids a list lookup in Main (recently added), passing in a mesh instead of an edit-mesh, since the mesh links to the edit-mesh.
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r--source/blender/editors/uvedit/uvedit_ops.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index 18b43bcf460..d74bb048404 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -4657,7 +4657,7 @@ static int uv_hide_exec(bContext *C, wmOperator *op)
if (ts->uv_flag & UV_SYNC_SELECTION) {
if (EDBM_mesh_hide(em, swap)) {
- EDBM_update_generic(em, true, false);
+ EDBM_update_generic(obedit->data, true, false);
}
return OPERATOR_FINISHED;
}
@@ -4785,7 +4785,7 @@ static int uv_reveal_exec(bContext *C, wmOperator *op)
/* call the mesh function if we are in mesh sync sel */
if (ts->uv_flag & UV_SYNC_SELECTION) {
if (EDBM_mesh_reveal(em, select)) {
- EDBM_update_generic(em, true, false);
+ EDBM_update_generic(obedit->data, true, false);
}
return OPERATOR_FINISHED;
}