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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-04-10 17:19:16 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-04-10 17:19:16 +0400
commit8adc27688597baf212adcab841b42e3e07bcb0bc (patch)
tree571863c6cc44321fe426af4d485d5a32d2479e2b /source/blender/editors/uvedit
parent5061f2eb62e1e940d83636dda7584b06c5e8166d (diff)
Fix #30879: uv editor hide did not work with the mesh in vertex/edge select
mode, selection was not flushed down to faces.
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r--source/blender/editors/uvedit/uvedit_ops.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index 85c7d324145..c836e536d17 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -3059,6 +3059,9 @@ static int hide_exec(bContext *C, wmOperator *op)
}
}
+ /* flush vertex selection changes */
+ if(!facemode && em->selectmode != SCE_SELECT_FACE)
+ EDBM_selectmode_flush(em);
EDBM_editselection_validate(em);
WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);