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authorCampbell Barton <campbell@blender.org>2022-03-08 06:45:33 +0300
committerCampbell Barton <campbell@blender.org>2022-03-08 06:45:33 +0300
commit3c889fe2b084d09e2e4702211aadc0a2d8444c45 (patch)
tree3dc460a12020cd27ee21d8d1b2a1c74b9026645d /source/blender/editors/uvedit
parent06d9c2c223b345d1ac1fcb5fc9602db36572b4a7 (diff)
Cleanup: pass const scene argument to UV selection functions
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r--source/blender/editors/uvedit/uvedit_intern.h4
-rw-r--r--source/blender/editors/uvedit/uvedit_select.c83
2 files changed, 50 insertions, 37 deletions
diff --git a/source/blender/editors/uvedit/uvedit_intern.h b/source/blender/editors/uvedit/uvedit_intern.h
index b2a411147a5..b73a02e8de6 100644
--- a/source/blender/editors/uvedit/uvedit_intern.h
+++ b/source/blender/editors/uvedit/uvedit_intern.h
@@ -155,8 +155,8 @@ void UV_OT_shortest_path_select(struct wmOperatorType *ot);
/* uvedit_select.c */
-bool uvedit_select_is_any_selected(struct Scene *scene, struct Object *obedit);
-bool uvedit_select_is_any_selected_multi(struct Scene *scene,
+bool uvedit_select_is_any_selected(const struct Scene *scene, struct Object *obedit);
+bool uvedit_select_is_any_selected_multi(const struct Scene *scene,
struct Object **objects,
uint objects_len);
/**
diff --git a/source/blender/editors/uvedit/uvedit_select.c b/source/blender/editors/uvedit/uvedit_select.c
index adf78ec6e96..2728c29141a 100644
--- a/source/blender/editors/uvedit/uvedit_select.c
+++ b/source/blender/editors/uvedit/uvedit_select.c
@@ -55,18 +55,21 @@
#include "uvedit_intern.h"
-static void uv_select_all_perform(Scene *scene, Object *obedit, int action);
-
-static void uv_select_all_perform_multi_ex(
- Scene *scene, Object **objects, const uint objects_len, int action, const Object *ob_exclude);
-static void uv_select_all_perform_multi(Scene *scene,
+static void uv_select_all_perform(const Scene *scene, Object *obedit, int action);
+
+static void uv_select_all_perform_multi_ex(const Scene *scene,
+ Object **objects,
+ const uint objects_len,
+ int action,
+ const Object *ob_exclude);
+static void uv_select_all_perform_multi(const Scene *scene,
Object **objects,
const uint objects_len,
int action);
-static void uv_select_flush_from_tag_face(Scene *scene, Object *obedit, const bool select);
-static void uv_select_flush_from_tag_loop(Scene *scene, Object *obedit, const bool select);
-static void uv_select_flush_from_loop_edge_flag(Scene *scene, BMEditMesh *em);
+static void uv_select_flush_from_tag_face(const Scene *scene, Object *obedit, const bool select);
+static void uv_select_flush_from_tag_loop(const Scene *scene, Object *obedit, const bool select);
+static void uv_select_flush_from_loop_edge_flag(const Scene *scene, BMEditMesh *em);
static void uv_select_tag_update_for_object(Depsgraph *depsgraph,
const ToolSettings *ts,
@@ -1200,7 +1203,10 @@ bool uvedit_vert_is_all_other_faces_selected(const Scene *scene,
/**
* Clear specified UV flag (vert/edge/pinned).
*/
-static void bm_uv_flag_clear(Scene *scene, BMesh *bm, const int flag, const int cd_loop_uv_offset)
+static void bm_uv_flag_clear(const Scene *scene,
+ BMesh *bm,
+ const int flag,
+ const int cd_loop_uv_offset)
{
BMFace *efa;
BMLoop *l;
@@ -1223,9 +1229,9 @@ static void bm_uv_flag_clear(Scene *scene, BMesh *bm, const int flag, const int
*
* \{ */
-void ED_uvedit_selectmode_flush(Scene *scene, BMEditMesh *em)
+void ED_uvedit_selectmode_flush(const Scene *scene, BMEditMesh *em)
{
- ToolSettings *ts = scene->toolsettings;
+ const ToolSettings *ts = scene->toolsettings;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
BLI_assert((ts->uv_flag & UV_SYNC_SELECTION) == 0);
@@ -1262,11 +1268,11 @@ void ED_uvedit_selectmode_flush(Scene *scene, BMEditMesh *em)
/** \name UV Flush selection (up/down)
* \{ */
-/* Careful when using this in face select mode.
- * For face selections with sticky mode enabled, this can create invalid selection states. */
-void uvedit_select_flush(Scene *scene, BMEditMesh *em)
+void uvedit_select_flush(const Scene *scene, BMEditMesh *em)
{
- ToolSettings *ts = scene->toolsettings;
+ /* Careful when using this in face select mode.
+ * For face selections with sticky mode enabled, this can create invalid selection states. */
+ const ToolSettings *ts = scene->toolsettings;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
BLI_assert((ts->uv_flag & UV_SYNC_SELECTION) == 0);
@@ -1291,9 +1297,9 @@ void uvedit_select_flush(Scene *scene, BMEditMesh *em)
}
}
-void uvedit_deselect_flush(Scene *scene, BMEditMesh *em)
+void uvedit_deselect_flush(const Scene *scene, BMEditMesh *em)
{
- ToolSettings *ts = scene->toolsettings;
+ const ToolSettings *ts = scene->toolsettings;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
BLI_assert((ts->uv_flag & UV_SYNC_SELECTION) == 0);
@@ -2166,7 +2172,7 @@ void UV_OT_select_less(wmOperatorType *ot)
/** \name (De)Select All Operator
* \{ */
-bool uvedit_select_is_any_selected(Scene *scene, Object *obedit)
+bool uvedit_select_is_any_selected(const Scene *scene, Object *obedit)
{
const ToolSettings *ts = scene->toolsettings;
BMEditMesh *em = BKE_editmesh_from_object(obedit);
@@ -2194,7 +2200,9 @@ bool uvedit_select_is_any_selected(Scene *scene, Object *obedit)
return false;
}
-bool uvedit_select_is_any_selected_multi(Scene *scene, Object **objects, const uint objects_len)
+bool uvedit_select_is_any_selected_multi(const Scene *scene,
+ Object **objects,
+ const uint objects_len)
{
bool found = false;
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
@@ -2207,7 +2215,7 @@ bool uvedit_select_is_any_selected_multi(Scene *scene, Object **objects, const u
return found;
}
-static void uv_select_all(Scene *scene, BMEditMesh *em, bool select_all)
+static void uv_select_all(const Scene *scene, BMEditMesh *em, bool select_all)
{
BMFace *efa;
BMLoop *l;
@@ -2226,7 +2234,7 @@ static void uv_select_all(Scene *scene, BMEditMesh *em, bool select_all)
}
}
-static void uv_select_invert(Scene *scene, BMEditMesh *em)
+static void uv_select_invert(const Scene *scene, BMEditMesh *em)
{
const ToolSettings *ts = scene->toolsettings;
BLI_assert((ts->uv_flag & UV_SYNC_SELECTION) == 0);
@@ -2265,7 +2273,7 @@ static void uv_select_invert(Scene *scene, BMEditMesh *em)
}
}
-static void uv_select_all_perform(Scene *scene, Object *obedit, int action)
+static void uv_select_all_perform(const Scene *scene, Object *obedit, int action)
{
const ToolSettings *ts = scene->toolsettings;
BMEditMesh *em = BKE_editmesh_from_object(obedit);
@@ -2306,8 +2314,11 @@ static void uv_select_all_perform(Scene *scene, Object *obedit, int action)
}
}
-static void uv_select_all_perform_multi_ex(
- Scene *scene, Object **objects, const uint objects_len, int action, const Object *ob_exclude)
+static void uv_select_all_perform_multi_ex(const Scene *scene,
+ Object **objects,
+ const uint objects_len,
+ int action,
+ const Object *ob_exclude)
{
if (action == SEL_TOGGLE) {
action = uvedit_select_is_any_selected_multi(scene, objects, objects_len) ? SEL_DESELECT :
@@ -2323,7 +2334,7 @@ static void uv_select_all_perform_multi_ex(
}
}
-static void uv_select_all_perform_multi(Scene *scene,
+static void uv_select_all_perform_multi(const Scene *scene,
Object **objects,
const uint objects_len,
int action)
@@ -3136,7 +3147,7 @@ static void uv_select_tag_update_for_object(Depsgraph *depsgraph,
/**
* helper function for #uv_select_flush_from_tag_loop and uv_select_flush_from_tag_face
*/
-static void uv_select_flush_from_tag_sticky_loc_internal(Scene *scene,
+static void uv_select_flush_from_tag_sticky_loc_internal(const Scene *scene,
BMEditMesh *em,
UvVertMap *vmap,
const uint efa_index,
@@ -3194,7 +3205,7 @@ static void uv_select_flush_from_tag_sticky_loc_internal(Scene *scene,
* \note This function is very similar to #uv_select_flush_from_tag_loop,
* be sure to update both upon changing.
*/
-static void uv_select_flush_from_tag_face(Scene *scene, Object *obedit, const bool select)
+static void uv_select_flush_from_tag_face(const Scene *scene, Object *obedit, const bool select)
{
/* Selecting UV Faces with some modes requires us to change
* the selection in other faces (depending on the sticky mode).
@@ -3263,7 +3274,7 @@ static void uv_select_flush_from_tag_face(Scene *scene, Object *obedit, const bo
* \note This function is very similar to #uv_select_flush_from_tag_face,
* be sure to update both upon changing.
*/
-static void uv_select_flush_from_tag_loop(Scene *scene, Object *obedit, const bool select)
+static void uv_select_flush_from_tag_loop(const Scene *scene, Object *obedit, const bool select)
{
/* Selecting UV Loops with some modes requires us to change
* the selection in other faces (depending on the sticky mode).
@@ -3345,7 +3356,7 @@ static void uv_select_flush_from_tag_loop(Scene *scene, Object *obedit, const bo
*
* \note Current behavior is selecting only; deselecting can be added but the behavior isn't
* required anywhere.*/
-static void uv_select_flush_from_loop_edge_flag(Scene *scene, BMEditMesh *em)
+static void uv_select_flush_from_loop_edge_flag(const Scene *scene, BMEditMesh *em)
{
const ToolSettings *ts = scene->toolsettings;
BMFace *efa;
@@ -4358,7 +4369,7 @@ void UV_OT_select_overlap(wmOperatorType *ot)
* So an edge that has two connected edge loops only assigns one loop in the array.
* \{ */
-BMFace **ED_uvedit_selected_faces(Scene *scene, BMesh *bm, int len_max, int *r_faces_len)
+BMFace **ED_uvedit_selected_faces(const Scene *scene, BMesh *bm, int len_max, int *r_faces_len)
{
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
CLAMP_MAX(len_max, bm->totface);
@@ -4386,7 +4397,7 @@ finally:
return faces;
}
-BMLoop **ED_uvedit_selected_edges(Scene *scene, BMesh *bm, int len_max, int *r_edges_len)
+BMLoop **ED_uvedit_selected_edges(const Scene *scene, BMesh *bm, int len_max, int *r_edges_len)
{
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
CLAMP_MAX(len_max, bm->totloop);
@@ -4442,7 +4453,7 @@ finally:
return edges;
}
-BMLoop **ED_uvedit_selected_verts(Scene *scene, BMesh *bm, int len_max, int *r_verts_len)
+BMLoop **ED_uvedit_selected_verts(const Scene *scene, BMesh *bm, int len_max, int *r_verts_len)
{
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
CLAMP_MAX(len_max, bm->totloop);
@@ -4508,7 +4519,9 @@ finally:
*
* Use only when sync select disabled.
*/
-static void uv_isolate_selected_islands(Scene *scene, BMEditMesh *em, const int cd_loop_uv_offset)
+static void uv_isolate_selected_islands(const Scene *scene,
+ BMEditMesh *em,
+ const int cd_loop_uv_offset)
{
BLI_assert((scene->toolsettings->uv_flag & UV_SYNC_SELECTION) == 0);
BMFace *efa;
@@ -4556,9 +4569,9 @@ static void uv_isolate_selected_islands(Scene *scene, BMEditMesh *em, const int
MEM_freeN(is_island_not_selected);
}
-void ED_uvedit_selectmode_clean(Scene *scene, Object *obedit)
+void ED_uvedit_selectmode_clean(const Scene *scene, Object *obedit)
{
- ToolSettings *ts = scene->toolsettings;
+ const ToolSettings *ts = scene->toolsettings;
BLI_assert((ts->uv_flag & UV_SYNC_SELECTION) == 0);
BMEditMesh *em = BKE_editmesh_from_object(obedit);
char sticky = ts->uv_sticky;