diff options
author | Campbell Barton <campbell@blender.org> | 2022-05-23 05:43:28 +0300 |
---|---|---|
committer | Campbell Barton <campbell@blender.org> | 2022-05-23 05:43:28 +0300 |
commit | ad33e6834861041d3e2660ae150a0a1903b27bcb (patch) | |
tree | 2fdaa9ae81a60139b79ff801e162b072e3d26cab /source/blender/editors/uvedit | |
parent | 1e882b86579b7aea76fd81ee121949e03c7599be (diff) |
Cleanup: remove "texture" from ED_mesh_uv_texture_* funcitons
This name made sense when UV's and textures were stored in the same
layer (MTFace & TFace).
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_unwrap_ops.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/uvedit/uvedit_unwrap_ops.c b/source/blender/editors/uvedit/uvedit_unwrap_ops.c index c0ea753ed51..945c2fc616e 100644 --- a/source/blender/editors/uvedit/uvedit_unwrap_ops.c +++ b/source/blender/editors/uvedit/uvedit_unwrap_ops.c @@ -103,7 +103,7 @@ static bool ED_uvedit_ensure_uvs(Object *obedit) int cd_loop_uv_offset; if (em && em->bm->totface && !CustomData_has_layer(&em->bm->ldata, CD_MLOOPUV)) { - ED_mesh_uv_texture_add(obedit->data, NULL, true, true, NULL); + ED_mesh_uv_add(obedit->data, NULL, true, true, NULL); } /* Happens when there are no faces. */ @@ -3038,7 +3038,7 @@ void ED_uvedit_add_simple_uvs(Main *bmain, const Scene *scene, Object *ob) * since we are not in edit mode we need to ensure only the uv flags are tested */ scene->toolsettings->uv_flag &= ~UV_SYNC_SELECTION; - ED_mesh_uv_texture_ensure(me, NULL); + ED_mesh_uv_ensure(me, NULL); BM_mesh_bm_from_me(bm, me, |