diff options
author | Campbell Barton <campbell@blender.org> | 2022-06-03 06:39:37 +0300 |
---|---|---|
committer | Campbell Barton <campbell@blender.org> | 2022-06-03 08:08:11 +0300 |
commit | e87082d8a70a0252ca76ce93b08c5bd65e29928b (patch) | |
tree | 2953ec6ce0d450e3b9a4259c96bee83fded06a44 /source/blender/editors/uvedit | |
parent | 379672ca0baf0c37bb01fd108c61da52c16cac9e (diff) |
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_select.c | 4 | ||||
-rw-r--r-- | source/blender/editors/uvedit/uvedit_smart_stitch.c | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/uvedit/uvedit_select.c b/source/blender/editors/uvedit/uvedit_select.c index 1af56a96b11..cea2bb05547 100644 --- a/source/blender/editors/uvedit/uvedit_select.c +++ b/source/blender/editors/uvedit/uvedit_select.c @@ -2425,7 +2425,7 @@ static bool uv_mouse_select_multi(bContext *C, UvNearestHit hit = UV_NEAREST_HIT_INIT_DIST_PX(®ion->v2d, 75.0f); int selectmode, sticky; bool found_item = false; - /* 0 == don't flush, 1 == sel, -1 == desel; only use when selection sync is enabled */ + /* 0 == don't flush, 1 == sel, -1 == deselect; only use when selection sync is enabled. */ int flush = 0; /* Penalty (in pixels) applied to elements that are already selected @@ -2735,7 +2735,7 @@ static int uv_mouse_select_loop_generic_multi(bContext *C, const ToolSettings *ts = scene->toolsettings; UvNearestHit hit = UV_NEAREST_HIT_INIT_MAX(®ion->v2d); bool found_item = false; - /* 0 == don't flush, 1 == sel, -1 == desel; only use when selection sync is enabled */ + /* 0 == don't flush, 1 == sel, -1 == deselect; only use when selection sync is enabled. */ int flush = 0; /* Find edge. */ diff --git a/source/blender/editors/uvedit/uvedit_smart_stitch.c b/source/blender/editors/uvedit/uvedit_smart_stitch.c index bacf321fce1..55e44607f6f 100644 --- a/source/blender/editors/uvedit/uvedit_smart_stitch.c +++ b/source/blender/editors/uvedit/uvedit_smart_stitch.c @@ -1716,7 +1716,7 @@ static void stitch_draw_vbo(GPUVertBuf *vbo, GPUPrimType prim_type, const float GPU_batch_discard(batch); } -/* TODO: make things pretier : store batches inside StitchPreviewer instead of the bare verts pos +/* TODO: make things prettier : store batches inside StitchPreviewer instead of the bare verts pos */ static void stitch_draw(const bContext *UNUSED(C), ARegion *UNUSED(region), void *arg) { |